22 lines
829 B
Plaintext
22 lines
829 B
Plaintext
#include "x4_inc_functions"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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string sDB = CharacterDB(oPC);
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if (GetLocalInt(OBJECT_SELF, "Quest_Halt") == TRUE) return FALSE; //We don't want to speak to anyone if the quest was halted
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if (GetLocalString(OBJECT_SELF, "sPC") != sDB) return FALSE; //We don't want to speak to anyone but the questing PC
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if (GetCampaignString(sDB, "QUEST_TEMPLATE") != "item") return FALSE; //We don't want to speak this line if we're not a target of an item quest
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if (Random(3) != 0) return FALSE; //We don't want to speak this line 1/3 of the time
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string sName = GetLocalString(OBJECT_SELF, "sName");
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string sLastName = GetLocalString(OBJECT_SELF, "sLastName");
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SetCustomToken(11001, sName);
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SetCustomToken(11002, sLastName);
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return TRUE;
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}
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