Ancordia_PRC8/_removed/nw_s0_doom.nss
2024-06-14 00:06:09 -04:00

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//::///////////////////////////////////////////////
//:: Doom
//:: NW_S0_Doom.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
If the target fails a save they recieve a -2
penalty to all saves, attack rolls, damage and
skill checks for the duration of the spell.
July 22 2002 (BK): Made it mind affecting.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 22, 2001
//:://////////////////////////////////////////////
/*
Patch 1.70
- missing saving throw VFX added
- immunity feedback corrected
- SR check moved before saving throw check
*/
#include "70_inc_spells"
#include "x0_i0_spells"
#include "x2_inc_spellhook"
effect CreateDoomEffectsLink3()
{
//Declare major variables
effect eSaves = EffectSavingThrowDecrease(SAVING_THROW_ALL,3);
effect eAttack = EffectAttackDecrease(3);
effect eDamage = EffectDamageDecrease(3,DAMAGE_TYPE_SLASHING);
effect eSkill = EffectSkillDecrease(SKILL_ALL_SKILLS,3);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eAttack,eDamage);
eLink = EffectLinkEffects(eLink,eSaves);
eLink = EffectLinkEffects(eLink,eSkill);
return EffectLinkEffects(eLink,eDur);
}
void main()
{
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
spellsDeclareMajorVariables();
effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
effect eLink = CreateDoomEffectsLink3();
float fDuration = TurnsToSeconds(spell.Level);
//Meta-Magic checks
if(spell.Meta == METAMAGIC_EXTEND)
{
fDuration *= 2;
}
if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster))
{
SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id));
//Spell Resistance check
if(!MyResistSpell(spell.Caster, spell.Target))
{
//will saving throw
if(!MySavingThrow(SAVING_THROW_WILL, spell.Target, spell.DC, SAVING_THROW_TYPE_MIND_SPELLS, spell.Caster))
{
//* Engine workaround for mind affecting spell without mind effect
if(GetIsImmune(spell.Target, IMMUNITY_TYPE_MIND_SPELLS, spell.Caster))
{
eLink = EffectDazed();//force target to overcome the spell effect and print immunity feedback instead
fDuration = 1.0;//for safety
}
else
{
//apply doom VFX only if not immune
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, spell.Target);
}
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, spell.Target, fDuration);
}
}
}
}