Ancordia_PRC8/_removed/nw_s0_flmlash.nss
2024-06-14 00:06:09 -04:00

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//::///////////////////////////////////////////////
//:: Flame Lash
//:: NW_S0_FlmLash.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creates a whip of fire that targets a single
individual
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 21, 2001
//:://////////////////////////////////////////////
#include "70_inc_spells"
#include "x0_i0_spells"
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
spellsDeclareMajorVariables();
int nCasterLevel = spell.Level;
if(nCasterLevel > 3)
{
nCasterLevel = (nCasterLevel-3)/3;
}
else
{
nCasterLevel = 0;
}
int nDamage = MaximizeOrEmpower(8,2 + nCasterLevel,spell.Meta);
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
effect eRay = EffectBeam(VFX_BEAM_FIRE_LASH, spell.Caster, BODY_NODE_HAND);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, spell.Target, 1.7);
if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster))
{
//Fire cast spell at event for the specified target
SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id));
if (!MyResistSpell(spell.Caster, spell.Target, 1.0))
{
nDamage = GetReflexAdjustedDamage(nDamage, spell.Target, spell.DC, SAVING_THROW_TYPE_FIRE, spell.Caster);
effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
if(nDamage > 0)
{
//Apply the VFX impact and effects
DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, spell.Target));
DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, spell.Target));
}
}
}
}