2024-06-14 00:06:09 -04:00

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//::///////////////////////////////////////////////
//:: Invisibility Sphere
//:: NW_S0_InvSph.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
All allies within 15ft are rendered invisible.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 7, 2002
//:://////////////////////////////////////////////
/*
Patch 1.71, fix by Shadoow
- disabled aura stacking
- moving bug fixed, now caster gains benefit of aura all the time, (cannot guarantee the others,
thats module-related)
*/
#include "70_inc_spells"
#include "x2_inc_spellhook"
#include "nw_i0_spells"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables including Area of Effect Object
spellsDeclareMajorVariables();
effect eAOE = EffectAreaOfEffect(AOE_PER_INVIS_SPHERE);
effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
effect eVis = EffectVisualEffect(VFX_DUR_INVISIBILITY);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eLink = EffectLinkEffects(eInvis, eVis);
eLink = EffectLinkEffects(eLink, eDur);
eLink = EffectLinkEffects(eLink, eAOE);
int nDuration = spell.Level;
//Check Extend metamagic feat.
if (spell.Meta == METAMAGIC_EXTEND)
{
nDuration = nDuration *2; //Duration is +100%
}
//prevent stacking
RemoveEffectsFromSpell(spell.Target, spell.Id);
//Fire cast spell at event for the specified target
SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id, FALSE));
//Create an instance of the AOE Object using the Apply Effect function
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, spell.Target, TurnsToSeconds(nDuration));
spellsSetupNewAOE("VFX_PER_INVIS_SPHERE");
}