84 lines
2.8 KiB
Plaintext
84 lines
2.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Time Stop
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//:: NW_S0_TimeStop.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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All persons in the Area are frozen in time
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except the caster.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:://////////////////////////////////////////////
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/*
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Patch 1.70, by Shadoow
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- in MP environment, spell affect only current area
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*/
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#include "70_inc_spells"
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#include "x0_i0_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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spellsDeclareMajorVariables();
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int nRoll = 1 + d4();
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effect eTime, eVis = EffectVisualEffect(VFX_FNF_TIME_STOP);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(spell.Caster));
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//Fire cast spell at event for the specified target
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SignalEvent(spell.Caster, EventSpellCastAt(spell.Caster, spell.Id, FALSE));
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if (GetLocalInt(spell.Caster, "tscooldown") == 1 && GetIsPC(OBJECT_SELF) == TRUE)
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{
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FloatingTextStringOnCreature("The spell has failed!", spell.Caster, FALSE);
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return;
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}
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if(GetPCPublicCDKey(GetFirstPC(),FALSE) == "")//SP environment, keep default effect
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{
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eTime = EffectTimeStop();
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//Apply the VFX impact and effects
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DelayCommand(0.75, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eTime, spell.Caster, IntToFloat(d6())+2.0 ));
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SetLocalInt(spell.Caster, "tscooldown", 1);
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DelayCommand(18.0, SetLocalInt(spell.Caster, "tscooldown", 0));
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}
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else//MP environment, use cutscene paralyse for all creatures in caster's area
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{
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eTime = ExtraordinaryEffect(EffectLinkEffects(EffectCutsceneParalyze(), EffectVisualEffect(VFX_DUR_BLUR)));
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int nTh = 1;
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object oTarget = GetNearestObject(OBJECT_TYPE_CREATURE, spell.Caster, nTh);
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != spell.Caster && !GetIsDM(oTarget))
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{
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DelayCommand(0.75, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eTime, oTarget, IntToFloat(d6())+2.0 ));
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SetLocalInt(spell.Caster, "tscooldown", 1);
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DelayCommand(18.0, SetLocalInt(spell.Caster, "tscooldown", 0));
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}
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SignalEvent(oTarget, EventSpellCastAt(spell.Caster, spell.Id, FALSE));
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oTarget = GetNearestObject(OBJECT_TYPE_CREATURE, spell.Caster, ++nTh);
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}
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}
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}
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