Ancordia_PRC8/_removed/x0_s0_elecjolt.nss
2024-06-14 00:06:09 -04:00

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//::///////////////////////////////////////////////
//:: Electric Jolt
//:: [x0_s0_ElecJolt.nss]
//:: Copyright (c) 2002 Bioware Corp.
//:://////////////////////////////////////////////
/*
1d3 points of electrical damage to one target.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On: July 17 2002
//:://////////////////////////////////////////////
#include "70_inc_spells"
#include "x0_i0_spells"
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
spellsDeclareMajorVariables();
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster))
{
//Fire cast spell at event for the specified target
SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id));
//Make SR Check
if(!MyResistSpell(spell.Caster, spell.Target))
{
//Set damage effect
//1d3 of additional damage roughly for every 3 caster levels, but no more than 10d3.
int cMultiplier = GetCasterLevel(OBJECT_SELF) / 3;
if (cMultiplier <= 1) cMultiplier = 1;
if (cMultiplier >= 7) cMultiplier = 7;
int nDamage = MaximizeOrEmpower(3, cMultiplier, spell.Meta);
effect eBad = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL);
//Apply the VFX impact and damage effect
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, spell.Target);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBad, spell.Target);
}
}
}