Ancordia_PRC8/_removed/x2_s0_vinemcama.nss
2024-06-14 00:06:09 -04:00

45 lines
1.4 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Vine Mine, Camouflage: On Enter
//:: X2_S0_VineMCamA
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Friendly creatures entering the zone of Vine Mine,
Camouflage have a +4 added to hide checks.
*/
//:://////////////////////////////////////////////
//:: Created By: Andrew Nobbs
//:: Created On: Nov 25, 2002
//:://////////////////////////////////////////////
//:: Last Updated By: Andrew Nobbs, 02/06/2003
/*
Patch 1.70
- aoe signalized wrong spell ID
*/
#include "70_inc_spells"
#include "x0_i0_spells"
void main()
{
//Declare major variables
aoesDeclareMajorVariables();
object oTarget = GetEnteringObject();
if(spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, aoe.Creator))
{
if(!GetHasSpellEffect(spell.Id, oTarget))
{
//Fire cast spell at event for the target
SignalEvent(oTarget, EventSpellCastAt(aoe.AOE, spell.Id, FALSE));
effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eSkill = EffectSkillIncrease(SKILL_HIDE, 8);
effect eLink = EffectLinkEffects(eDur, eSkill);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}
}