Ancordia_PRC8/_removed/x2_s2_ruin.nss
2024-06-14 00:06:09 -04:00

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//::///////////////////////////////////////////////
//:: Greater Ruin
//:: X2_S2_Ruin
//:: Copyright (c) 2003 Bioware Corp.
//:://////////////////////////////////////////////
/*
// The caster deals 35d6 damage to a single target
fort save for half damage
*/
//:://////////////////////////////////////////////
//:: Created By: Andrew Nobbs
//:: Created On: Nov 18, 2002
//:://////////////////////////////////////////////
/*
Patch 1.70
- spell now same as any non-epic direct target spell can hurt even neutral target
*/
#include "70_inc_spells"
#include "x2_i0_spells"
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
spellsDeclareMajorVariables();
float fDist = GetDistanceBetween(spell.Caster, spell.Target);
float fDelay = fDist/(3.0 * log(fDist) + 2.0);
int nSpellDC = GetEpicSpellSaveDC(spell.Caster)+5;
if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster))
{
//Fire cast spell at event for the specified target
SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id));
//Roll damage
int nDam = d6(40);
//Set damage effect
if(!MySavingThrow(SAVING_THROW_FORT, spell.Target, nSpellDC, SAVING_THROW_TYPE_SPELL, spell.Caster))
{
nDam = d100(20);
}
effect eDam = EffectDamage(nDam, DAMAGE_TYPE_POSITIVE, DAMAGE_POWER_PLUS_TWENTY);
ApplyEffectAtLocation (DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), spell.Loc);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(487), spell.Target);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_BLOOD_CRT_RED), spell.Target);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM), spell.Target);
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, spell.Target));
}
}