406 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
			
		
		
	
	
			406 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
{
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  "__data_type": "GIC ",
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  "Creature List": {
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    "type": "list",
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    "value": []
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  },
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  "Door List": {
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    "type": "list",
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    "value": [
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Places an Area Transition in the Doorway (Similar to how a transition would appear after a Door is destroyed)."
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      },
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      {
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Strong Door"
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        }
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      }
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    ]
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  },
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  "Encounter List": {
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    "type": "list",
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    "value": []
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  },
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  "List": {
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    "type": "list",
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    "value": []
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  },
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  "Placeable List": {
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    "type": "list",
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    "value": []
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  },
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  "SoundList": {
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    "type": "list",
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    "value": []
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  },
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  "StoreList": {
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    "type": "list",
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    "value": []
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  },
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  "TriggerList": {
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    "type": "list",
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    "value": []
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  },
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  "WaypointList": {
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    "type": "list",
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    "value": [
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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						|
        "__struct_id": 5,
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						|
        "Comment": {
 | 
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          "type": "cexostring",
 | 
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
 | 
						|
      {
 | 
						|
        "__struct_id": 5,
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						|
        "Comment": {
 | 
						|
          "type": "cexostring",
 | 
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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						|
        "__struct_id": 5,
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						|
        "Comment": {
 | 
						|
          "type": "cexostring",
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          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
 | 
						|
      {
 | 
						|
        "__struct_id": 5,
 | 
						|
        "Comment": {
 | 
						|
          "type": "cexostring",
 | 
						|
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
 | 
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          "type": "cexostring",
 | 
						|
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
 | 
						|
        }
 | 
						|
      },
 | 
						|
      {
 | 
						|
        "__struct_id": 5,
 | 
						|
        "Comment": {
 | 
						|
          "type": "cexostring",
 | 
						|
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
 | 
						|
        }
 | 
						|
      },
 | 
						|
      {
 | 
						|
        "__struct_id": 5,
 | 
						|
        "Comment": {
 | 
						|
          "type": "cexostring",
 | 
						|
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
 | 
						|
        }
 | 
						|
      },
 | 
						|
      {
 | 
						|
        "__struct_id": 5,
 | 
						|
        "Comment": {
 | 
						|
          "type": "cexostring",
 | 
						|
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
 | 
						|
        }
 | 
						|
      },
 | 
						|
      {
 | 
						|
        "__struct_id": 5,
 | 
						|
        "Comment": {
 | 
						|
          "type": "cexostring",
 | 
						|
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
 | 
						|
        }
 | 
						|
      },
 | 
						|
      {
 | 
						|
        "__struct_id": 5,
 | 
						|
        "Comment": {
 | 
						|
          "type": "cexostring",
 | 
						|
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
 | 
						|
        }
 | 
						|
      },
 | 
						|
      {
 | 
						|
        "__struct_id": 5,
 | 
						|
        "Comment": {
 | 
						|
          "type": "cexostring",
 | 
						|
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
 | 
						|
        }
 | 
						|
      },
 | 
						|
      {
 | 
						|
        "__struct_id": 5,
 | 
						|
        "Comment": {
 | 
						|
          "type": "cexostring",
 | 
						|
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
 | 
						|
        }
 | 
						|
      },
 | 
						|
      {
 | 
						|
        "__struct_id": 5,
 | 
						|
        "Comment": {
 | 
						|
          "type": "cexostring",
 | 
						|
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
 | 
						|
        }
 | 
						|
      },
 | 
						|
      {
 | 
						|
        "__struct_id": 5,
 | 
						|
        "Comment": {
 | 
						|
          "type": "cexostring",
 | 
						|
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
 | 
						|
        }
 | 
						|
      },
 | 
						|
      {
 | 
						|
        "__struct_id": 5,
 | 
						|
        "Comment": {
 | 
						|
          "type": "cexostring",
 | 
						|
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
 | 
						|
        }
 | 
						|
      },
 | 
						|
      {
 | 
						|
        "__struct_id": 5,
 | 
						|
        "Comment": {
 | 
						|
          "type": "cexostring",
 | 
						|
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
 | 
						|
        }
 | 
						|
      }
 | 
						|
    ]
 | 
						|
  }
 | 
						|
}
 |