Update for PRC8 parity
Update for PRC8 parity. Full compile.
This commit is contained in:
@@ -50,7 +50,7 @@ struct missiles GetMissiles(int nSpellId, object oCaster, int nMetaMagic)
|
||||
case SPELL_SHADOW_CONJURATION_MAGIC_MISSILE:
|
||||
m.vfx = VFX_IMP_MIRV;
|
||||
m.vfximpact = VFX_IMP_MAGBLUE;
|
||||
m.count = min((1+nCasterLevel)/2, 5);
|
||||
m.count = PRCMin((1+nCasterLevel)/2, 5);
|
||||
m.numdice = 1;
|
||||
m.whichdice = 4;
|
||||
m.dmgmod = 1;
|
||||
@@ -60,7 +60,7 @@ struct missiles GetMissiles(int nSpellId, object oCaster, int nMetaMagic)
|
||||
case SPELL_ISAACS_LESSER_MISSILE_STORM:
|
||||
m.vfx = VFX_IMP_MIRV;
|
||||
m.vfximpact = VFX_IMP_MAGBLUE;
|
||||
m.count = min(nCasterLevel, 10);
|
||||
m.count = PRCMin(nCasterLevel, 10);
|
||||
m.numdice = 1;
|
||||
m.whichdice = 6;
|
||||
m.dmgmod = 0;
|
||||
@@ -70,7 +70,7 @@ struct missiles GetMissiles(int nSpellId, object oCaster, int nMetaMagic)
|
||||
case SPELL_ISAACS_GREATER_MISSILE_STORM:
|
||||
m.vfx = VFX_IMP_MIRV;
|
||||
m.vfximpact = VFX_IMP_MAGBLUE;
|
||||
m.count = min(nCasterLevel, 20);
|
||||
m.count = PRCMin(nCasterLevel, 20);
|
||||
m.numdice = 2;
|
||||
m.whichdice = 6;
|
||||
m.dmgmod = 0;
|
||||
@@ -80,7 +80,7 @@ struct missiles GetMissiles(int nSpellId, object oCaster, int nMetaMagic)
|
||||
case SPELL_BALL_LIGHTNING:
|
||||
m.vfx = VFX_IMP_MIRV_ELECTRIC;
|
||||
m.vfximpact = VFX_IMP_LIGHTNING_S;
|
||||
m.count = min(nCasterLevel, 15);
|
||||
m.count = PRCMin(nCasterLevel, 15);
|
||||
m.numdice = 1;
|
||||
m.whichdice = 6;
|
||||
m.dmgmod = 0;
|
||||
@@ -100,7 +100,7 @@ struct missiles GetMissiles(int nSpellId, object oCaster, int nMetaMagic)
|
||||
case SPELL_FIREBRAND:
|
||||
m.vfx = VFX_IMP_MIRV_FLAME;
|
||||
m.vfximpact = VFX_IMP_FLAME_M;
|
||||
m.count = min(nCasterLevel, 15);
|
||||
m.count = PRCMin(nCasterLevel, 15);
|
||||
m.numdice = 1;
|
||||
m.whichdice = 6;
|
||||
m.dmgmod = nCasterLevel;
|
||||
|
||||
Reference in New Issue
Block a user