Update for PRC8 parity

Update for PRC8 parity.  Full compile.
This commit is contained in:
Jaysyn904
2025-02-08 14:10:00 -05:00
parent 445bed95fa
commit 00d2c183e8
25 changed files with 25 additions and 25 deletions

View File

@@ -50,7 +50,7 @@ struct missiles GetMissiles(int nSpellId, object oCaster, int nMetaMagic)
case SPELL_SHADOW_CONJURATION_MAGIC_MISSILE:
m.vfx = VFX_IMP_MIRV;
m.vfximpact = VFX_IMP_MAGBLUE;
m.count = min((1+nCasterLevel)/2, 5);
m.count = PRCMin((1+nCasterLevel)/2, 5);
m.numdice = 1;
m.whichdice = 4;
m.dmgmod = 1;
@@ -60,7 +60,7 @@ struct missiles GetMissiles(int nSpellId, object oCaster, int nMetaMagic)
case SPELL_ISAACS_LESSER_MISSILE_STORM:
m.vfx = VFX_IMP_MIRV;
m.vfximpact = VFX_IMP_MAGBLUE;
m.count = min(nCasterLevel, 10);
m.count = PRCMin(nCasterLevel, 10);
m.numdice = 1;
m.whichdice = 6;
m.dmgmod = 0;
@@ -70,7 +70,7 @@ struct missiles GetMissiles(int nSpellId, object oCaster, int nMetaMagic)
case SPELL_ISAACS_GREATER_MISSILE_STORM:
m.vfx = VFX_IMP_MIRV;
m.vfximpact = VFX_IMP_MAGBLUE;
m.count = min(nCasterLevel, 20);
m.count = PRCMin(nCasterLevel, 20);
m.numdice = 2;
m.whichdice = 6;
m.dmgmod = 0;
@@ -80,7 +80,7 @@ struct missiles GetMissiles(int nSpellId, object oCaster, int nMetaMagic)
case SPELL_BALL_LIGHTNING:
m.vfx = VFX_IMP_MIRV_ELECTRIC;
m.vfximpact = VFX_IMP_LIGHTNING_S;
m.count = min(nCasterLevel, 15);
m.count = PRCMin(nCasterLevel, 15);
m.numdice = 1;
m.whichdice = 6;
m.dmgmod = 0;
@@ -100,7 +100,7 @@ struct missiles GetMissiles(int nSpellId, object oCaster, int nMetaMagic)
case SPELL_FIREBRAND:
m.vfx = VFX_IMP_MIRV_FLAME;
m.vfximpact = VFX_IMP_FLAME_M;
m.count = min(nCasterLevel, 15);
m.count = PRCMin(nCasterLevel, 15);
m.numdice = 1;
m.whichdice = 6;
m.dmgmod = nCasterLevel;