Update for PRC8 parity
Update for PRC8 parity. Full compile.
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@@ -238,9 +238,9 @@ void main()
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AddItemEnhancementEffect(oOffHand, fDuration, 1);
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break;
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case SPELL_GREATER_MAGIC_WEAPON:
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AddItemEnhancementEffect(oWeapon, fDuration, min(nCasterLvl/3, 3));
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AddItemEnhancementEffect(oWeapon, fDuration, PRCMin(nCasterLvl/3, 3));
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if (nApplyToOffHand)
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AddItemEnhancementEffect(oOffHand, fDuration, min(nCasterLvl/3, 3));
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AddItemEnhancementEffect(oOffHand, fDuration, PRCMin(nCasterLvl/3, 3));
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break;
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case SPELL_KEEN_EDGE:
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AddKeenEffectToWeapon(oWeapon, fDuration);
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