Initial commit
Adding all of the current content for Anphillia Unlimited.
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30
_module/nss/charbanelever.nss
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30
_module/nss/charbanelever.nss
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#include "nw_i0_tool"
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void main()
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{
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object oDoor = GetObjectByTag("STUCKDOOR"); // assign oDoor the stuck door
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object oPC = GetLastUsedBy(); // assign oPC to the player who pulls the lever
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int nLeverUnstuck = GetLocalInt(OBJECT_SELF, "UNSTUCK"); // get the status of the lever
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if (nLeverUnstuck == FALSE) // is the lever stuck?
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{
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if (CheckPartyForItem(oPC, "s_item_oilflask") == TRUE) //does the party have some oil?
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{
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SetLocked(oDoor, FALSE); // unlock the door
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ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); // move the lever
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PlaySound("as_sw_lever1");
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AssignCommand(oDoor, PlaySound("gui_picklockopen"));
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SendMessageToPC(oPC, "After pouring a few drops of oil on it, you are able to tug the lever forward.");
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SetLocalInt(OBJECT_SELF, "UNSTUCK", TRUE); // set the lever status to unstuck
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}
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else
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{
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SendMessageToPC(oPC, "The lever appears to be rusted in place, and will not move.");
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}
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}
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else
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{
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SendMessageToPC(oPC, "The lever is broken and refuses to budge.");
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}
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}
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