Initial commit

Adding all of the current content for Anphillia Unlimited.
This commit is contained in:
Jaysyn904
2024-01-04 07:49:38 -05:00
parent df18cd54c8
commit 28cdb617b3
12943 changed files with 9727121 additions and 0 deletions

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/////////////////////////////////////////////////////////
//
// Craftable Natural Resources (CNR) by Festyx
//
// Name: cnr_bird_ondeath
//
// Desc: The OnDeath handler for birds that drop
// feathers. Bird/feather pairs are configured
// in cnr_source_init.
//
// Author: David Bobeck 26Mar03
//
/////////////////////////////////////////////////////////
/*
Anphillia Changes
eyesolated: Added method CreateLoot(string sResRef)
Modified Creation to use CreateLoot method
*/
#include "lgs_inc"
object CreateLoot(string sResRef)
{
// Get the location of the dead monster
location lCorpseLoc = GetLocation(OBJECT_SELF);
// Make the corpse NOT fade
SetIsDestroyable(FALSE, TRUE, FALSE);
// Create Blood Stain under the coprse
object oBlood = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_bloodstain", lCorpseLoc, FALSE);
// Create Loot Container on the corpse
object oLootObject = CreateObject(OBJECT_TYPE_PLACEABLE, "invis_corpse_obj", lCorpseLoc, FALSE, GetTag(OBJECT_SELF));
SetName(oLootObject, "Dead " + GetName(OBJECT_SELF));
SetDescription(oLootObject, GetDescription(OBJECT_SELF));
// Create the feather in the Loot container
object oReturn = CreateItemOnObject(sResRef, oLootObject);
// Plan for everything to decay
float fFade = 240.0f;
object oModule = GetModule();
ActionWait(fFade);
DelayCommand(fFade, lgs_ClearInventory(oLootObject));
DelayCommand(fFade, lgs_ClearInventory(OBJECT_SELF));
DelayCommand(fFade + 0.25f, DestroyObject(oLootObject));
DelayCommand(fFade + 0.25f, DestroyObject(oBlood));
DelayCommand(fFade + 1.0f, SetIsDestroyable(TRUE,TRUE,FALSE));
DelayCommand(fFade + 1.5f, DestroyObject(OBJECT_SELF));
return oReturn;
}
void main()
{
location locDeath = GetLocation(OBJECT_SELF);
string sBirdTag = GetTag(OBJECT_SELF);
string sFeatherTag = GetLocalString(GetModule(), sBirdTag + "_FeatherTag");
CreateLoot(sFeatherTag); // *CnR Original: CreateObject(OBJECT_TYPE_ITEM, sFeatherTag, locDeath, FALSE);
}