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Adding all of the current content for Anphillia Unlimited.
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69
_module/nss/cnr_tree_ondam.nss
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69
_module/nss/cnr_tree_ondam.nss
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/////////////////////////////////////////////////////////
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//
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// Craftable Natural Resources (CNR) by Festyx
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//
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// Name: cnr_tree_ondam
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//
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// Desc: When a tree is beaten, wood is produced.
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//
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// Author: David Bobeck 26Jan03
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//
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/////////////////////////////////////////////////////////
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#include "cnr_language_inc"
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#include "cnr_config_inc"
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void SpawnNewTree(string sTreeTag, location locTree)
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{
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CreateObject(OBJECT_TYPE_PLACEABLE, sTreeTag, locTree);
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DestroyObject(OBJECT_SELF);
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}
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void main()
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{
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object oDamager = GetLastDamager();
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location locTree = GetLocation(OBJECT_SELF);
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string sTreeTag = GetTag(OBJECT_SELF);
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if (!GetIsObjectValid(oDamager) || !GetIsPC(oDamager))
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{
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return;
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}
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if (GetLocalInt(OBJECT_SELF, "CnrDamageBelowThreshold"))
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{
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return;
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}
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// the tree starts with 100 hit points or more
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if (GetCurrentHitPoints() < 80)
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{
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SetLocalInt(OBJECT_SELF, "CnrDamageBelowThreshold", TRUE);
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// Create a branch and have the PC pick it up.
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string sBranchTag = GetLocalString(GetModule(), sTreeTag + "_BranchTag");
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if (sBranchTag != "")
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{
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object oBranch = CreateObject(OBJECT_TYPE_ITEM, sBranchTag, GetLocation(oDamager));
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FloatingTextStringOnCreature(CNR_TEXT_YOU_HAVE_CHOPPED_OFF_A + GetName(oBranch) + "!", oDamager);
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AssignCommand(GetLastDamager(), ActionPickUpItem(oBranch));
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}
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// Sometimes the tree will get used up
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if (cnr_d100(1) <= CNR_FLOAT_WOOD_MINING_TREE_BREAKAGE_PERCENTAGE)
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{
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if (CNR_FLOAT_WOOD_MINING_TREE_RESPAWN_TIME_SECS > 0.0)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), OBJECT_SELF);
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object oSpawner = CreateObject(OBJECT_TYPE_PLACEABLE, "cnrobjectspawner", locTree);
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AssignCommand(oSpawner, DelayCommand(CNR_FLOAT_WOOD_MINING_TREE_RESPAWN_TIME_SECS, SpawnNewTree(sTreeTag, locTree)));
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DestroyObject(OBJECT_SELF, 2.0); // provide time for death effect
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FloatingTextStringOnCreature(CNR_TEXT_THATS_THE_END_OF_THAT, oDamager);
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}
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return;
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}
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// Create a new tree with full hitpoints
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DestroyObject(OBJECT_SELF);
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CreateObject(OBJECT_TYPE_PLACEABLE, sTreeTag, locTree);
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}
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}
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