Initial commit
Adding all of the current content for Anphillia Unlimited.
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101
_module/nss/cnrenchantpooldr.nss
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101
_module/nss/cnrenchantpooldr.nss
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/////////////////////////////////////////////////////////
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//
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// Craftable Natural Resources (CNR) by Festyx
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//
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// Name: cnrEnchantPoolDr - Good Enchanting Pool for Drow Weapons
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//
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// Desc: Recipe initialization.
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//
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// Author: eyesolated
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//
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/////////////////////////////////////////////////////////
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#include "cnr_recipe_utils"
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void main()
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{
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string sKeyToRecipe;
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PrintString("cnrEnchantPoolDr init");
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string sScalpNeeded = "cnrScalpGood";
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/////////////////////////////////////////////////////////
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// CNR Crafting Device "cnrEnchantPoolGo"
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/////////////////////////////////////////////////////////
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//string sMenuLtngAmmo = CnrRecipeAddSubMenu("cnrEnchantPoolDr", "Ammo");
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string sMenuDrowAxes = CnrRecipeAddSubMenu("cnrEnchantPoolDr", "Drow Axes");
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string sMenuDrowBladed = CnrRecipeAddSubMenu("cnrEnchantPoolDr", "Drow Bladed");
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string sMenuDrowBlunts = CnrRecipeAddSubMenu("cnrEnchantPoolDr", "Drow Blunts");
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//string sMenuLtngExotic = CnrRecipeAddSubMenu("cnrEnchantPoolDr", "Exotic");
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//string sMenuLtngDouble = CnrRecipeAddSubMenu("cnrEnchantPoolDr", "Double-Sided");
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//string sMenuLtngPolearms = CnrRecipeAddSubMenu("cnrEnchantPoolDr", "Polearms");
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//string sMenuLtngThrowing = CnrRecipeAddSubMenu("cnrEnchantPoolDr", "Throwing");
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CnrRecipeSetDevicePreCraftingScript("cnrEnchantPoolDr", "cnr_enchant_anim");
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//CnrRecipeSetDeviceInventoryTool("cnrEnchantPoolDr", "cnrXXX");
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CnrRecipeSetDeviceTradeskillType("cnrEnchantPoolDr", CNR_TRADESKILL_ENCHANTING);
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// Bladed RECIPES
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sKeyToRecipe = CnrRecipeCreateRecipe(sMenuDrowBladed, "Drow Adamntium Dagger", "uda_cnrDagger", 1);
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CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil
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CnrRecipeAddComponent(sKeyToRecipe, "cnrGemDust006", 5, 0); // Ruby Dust
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CnrRecipeAddComponent(sKeyToRecipe, sScalpNeeded, 1, 0); // Scalp
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CnrRecipeAddComponent(sKeyToRecipe, "cnrDaggerIron", 1, 0); // Iron Dagger
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CnrRecipeSetRecipeLevel(sKeyToRecipe, 16);
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CnrRecipeSetRecipeXP(sKeyToRecipe, 160, 160);
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CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 60, 40, 0);
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sKeyToRecipe = CnrRecipeCreateRecipe(sMenuDrowBladed, "Drow Adamntium Short Sword", "uda_cnrShSword", 1);
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CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil
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CnrRecipeAddComponent(sKeyToRecipe, sScalpNeeded, 1, 0); // Scalp
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CnrRecipeAddComponent(sKeyToRecipe, "cnrGemDust006", 5, 0); // Ruby Dust
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CnrRecipeAddComponent(sKeyToRecipe, "cnrShSwordIron", 1, 0); // Iron Dagger
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CnrRecipeSetRecipeLevel(sKeyToRecipe, 16);
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CnrRecipeSetRecipeXP(sKeyToRecipe, 160, 160);
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CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 60, 40, 0);
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sKeyToRecipe = CnrRecipeCreateRecipe(sMenuDrowBladed, "Drow Adamntium Long Sword", "uda_cnrLgSword", 1);
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CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil
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CnrRecipeAddComponent(sKeyToRecipe, "cnrGemDust006", 5, 0); // Ruby Dust
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CnrRecipeAddComponent(sKeyToRecipe, sScalpNeeded, 1, 0); // Scalp
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CnrRecipeAddComponent(sKeyToRecipe, "cnrLgSwordIron", 1, 0); // Iron Dagger
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CnrRecipeSetRecipeLevel(sKeyToRecipe, 16);
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CnrRecipeSetRecipeXP(sKeyToRecipe, 160, 160);
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CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 60, 40, 0);
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sKeyToRecipe = CnrRecipeCreateRecipe(sMenuDrowBladed, "Drow Adamntium Rapier", "uda_cnrRapier", 1);
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CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil
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CnrRecipeAddComponent(sKeyToRecipe, "cnrGemDust006", 5, 0); // Ruby Dust
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CnrRecipeAddComponent(sKeyToRecipe, sScalpNeeded, 1, 0); // Scalp
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CnrRecipeAddComponent(sKeyToRecipe, "cnrRapierIron", 1, 0); // Iron Dagger
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CnrRecipeSetRecipeLevel(sKeyToRecipe, 16);
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CnrRecipeSetRecipeXP(sKeyToRecipe, 160, 160);
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CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 60, 40, 0);
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// Blunts
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sKeyToRecipe = CnrRecipeCreateRecipe(sMenuDrowBladed, "Drow Adamntium Dagger", "uda_cnrLtFlail", 1);
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CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil
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CnrRecipeAddComponent(sKeyToRecipe, "cnrGemDust006", 5, 0); // Ruby Dust
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CnrRecipeAddComponent(sKeyToRecipe, sScalpNeeded, 1, 0); // Scalp
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CnrRecipeAddComponent(sKeyToRecipe, "cnrLtFlailIron", 1, 0); // Iron Dagger
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CnrRecipeSetRecipeLevel(sKeyToRecipe, 16);
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CnrRecipeSetRecipeXP(sKeyToRecipe, 160, 160);
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CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 60, 40, 0);
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sKeyToRecipe = CnrRecipeCreateRecipe(sMenuDrowBladed, "Drow Adamntium Dagger", "uda_cnrHyFlail", 1);
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CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil
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CnrRecipeAddComponent(sKeyToRecipe, "cnrGemDust006", 5, 0); // Ruby Dust
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CnrRecipeAddComponent(sKeyToRecipe, sScalpNeeded, 1, 0); // Scalp
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CnrRecipeAddComponent(sKeyToRecipe, "cnrHyFlailIron", 1, 0); // Iron Dagger
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CnrRecipeSetRecipeLevel(sKeyToRecipe, 16);
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CnrRecipeSetRecipeXP(sKeyToRecipe, 160, 160);
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CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 60, 40, 0);
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sKeyToRecipe = CnrRecipeCreateRecipe(sMenuDrowBladed, "Drow Adamntium Dagger", "uda_cnrMace", 1);
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CnrRecipeAddComponent(sKeyToRecipe, "cnrOilEnchanting", 1, 0); // Enchanting Oil
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CnrRecipeAddComponent(sKeyToRecipe, "cnrGemDust006", 5, 0); // Ruby Dust
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CnrRecipeAddComponent(sKeyToRecipe, sScalpNeeded, 1, 0); // Scalp
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CnrRecipeAddComponent(sKeyToRecipe, "cnrMaceIron", 1, 0); // Iron Dagger
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CnrRecipeSetRecipeLevel(sKeyToRecipe, 16);
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CnrRecipeSetRecipeXP(sKeyToRecipe, 160, 160);
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CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 60, 40, 0);
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}
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