Initial commit
Adding all of the current content for Anphillia Unlimited.
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22
_module/nss/dae_demonstatus.nss
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22
_module/nss/dae_demonstatus.nss
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@@ -0,0 +1,22 @@
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void main()
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{
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int iDemonFocus = GetLocalInt(OBJECT_SELF, "focus");
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if(iDemonFocus == 1)
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{AssignCommand(OBJECT_SELF, ActionSpeakString("The first focus is down.", TALKVOLUME_TALK));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, GetNearestObjectByTag("secondlevelbeam"), BODY_NODE_CHEST, FALSE), GetNearestObjectByTag("dae_demon_alter"), 6.0);}
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if(iDemonFocus == 2)
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{AssignCommand(OBJECT_SELF, ActionSpeakString("The second focus is down, hurry and destroy the rest.", TALKVOLUME_TALK));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, GetNearestObjectByTag("secondlevelbeam"), BODY_NODE_CHEST, FALSE), GetNearestObjectByTag("dae_demon_alter"), 6.0);}
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if(iDemonFocus == 3)
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{AssignCommand(OBJECT_SELF, ActionSpeakString("The third focus is down, I feel my strength returning at last.", TALKVOLUME_TALK));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, GetNearestObjectByTag("secondlevelbeam"), BODY_NODE_CHEST, FALSE), GetNearestObjectByTag("dae_demon_alter"), 6.0);}
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if(iDemonFocus == 4)
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{AssignCommand(OBJECT_SELF, ActionSpeakString("Yes, yes, that's much better, now for the last one.", TALKVOLUME_TALK));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, GetNearestObjectByTag("secondlevelbeam"), BODY_NODE_CHEST, FALSE), GetNearestObjectByTag("dae_demon_alter"), 6.0);}
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if(iDemonFocus == 5)
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{
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AssignCommand(OBJECT_SELF, ActionSpeakString("I am free from my bonds, now you shall die!", TALKVOLUME_TALK));
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ChangeToStandardFaction(OBJECT_SELF, STANDARD_FACTION_HOSTILE);
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AssignCommand(OBJECT_SELF, ActionAttack(GetNearestObject(OBJECT_TYPE_CREATURE)));
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}
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}
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