Initial commit
Adding all of the current content for Anphillia Unlimited.
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79
_module/nss/df_t1_whirlblade.nss
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79
_module/nss/df_t1_whirlblade.nss
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@@ -0,0 +1,79 @@
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void TrapPlayAnim(object oTrap)
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{
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AssignCommand(oTrap, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE));
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}
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void ResetWhirlingBlades()
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{
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object oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ");
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DeleteLocalInt(OBJECT_SELF,"TRP_TRIGGERED");
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if(GetIsObjectValid(oTrap))
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{
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AssignCommand(oTrap, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
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DestroyObject(oTrap,1.0);
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DeleteLocalInt(OBJECT_SELF,"TRP_PLCBL_SHOW");
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}
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}
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void main()
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{
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if(GetLocalInt(OBJECT_SELF,"TRP_TRIGGERED"))
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return;
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SetLocalInt(OBJECT_SELF,"TRP_TRIGGERED",1);
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object oTrap;
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if(GetLocalInt(OBJECT_SELF,"TRP_PLCBL_SHOW")==0)
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{
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location lPlcbl = GetLocalLocation(OBJECT_SELF,"TRP_PLCBL_LOC");
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SetLocalInt(OBJECT_SELF,"TRP_PLCBL_SHOW",1);
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oTrap = CreateObject(OBJECT_TYPE_PLACEABLE,"whirlbladepcbl",lPlcbl);
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SetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ",oTrap);
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}
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else
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oTrap = GetLocalObject(OBJECT_SELF,"TRP_PLCBL_OBJ");
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AssignCommand(oTrap,DelayCommand(1.0,TrapPlayAnim(oTrap)));
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectAreaOfEffect(40),GetLocation(oTrap),120.0);
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DelayCommand(120.0, ResetWhirlingBlades());
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int nDC;
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int nDamage;
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string sTag = GetTag(oTrap);
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object oPC = GetFirstObjectInShape(SHAPE_SPHERE,5.0,GetLocation(oTrap));
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while(GetIsObjectValid(oPC))
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{
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nDamage = d4(2)+4;
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nDC = 20;
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if(!ReflexSave(oPC, nDC, SAVING_THROW_TYPE_TRAP))
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{
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if (GetHasFeat(FEAT_IMPROVED_EVASION, oPC))
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{
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nDamage /= 2;
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}
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}
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else if (GetHasFeat(FEAT_EVASION, oPC) || GetHasFeat(FEAT_IMPROVED_EVASION, oPC))
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{
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nDamage = 0;
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_IMP_REFLEX_SAVE_THROW_USE), oPC);
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}
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else
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{
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nDamage /= 2;
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_IMP_REFLEX_SAVE_THROW_USE), oPC);
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}
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if(nDamage>0)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_SLASHING, DAMAGE_POWER_NORMAL), oPC);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_BLOOD_CRT_RED), GetLocation(oPC));
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}
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oPC = GetNextObjectInShape(SHAPE_SPHERE,5.0,GetLocation(oTrap));
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}
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}
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