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Adding all of the current content for Anphillia Unlimited.
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64
_module/nss/dnd_level.nss
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64
_module/nss/dnd_level.nss
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// ADND 1E Level Checks
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// Coded By: Archaegeo
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// August 31, 2002
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#include "dnd_inc_exp"
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int CheckLevel(object oPC, int nCurExp)
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{
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int nNew;
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if(nCurExp > 3750000) nNew=20;
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else if(nCurExp > 3375000) nNew=19;
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else if(nCurExp > 3000000) nNew=18;
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else if(nCurExp > 2625000) nNew=17;
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else if(nCurExp > 2250000) nNew=16;
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else if(nCurExp > 1875000) nNew=15;
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else if(nCurExp > 1500000) nNew=14;
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else if(nCurExp > 1125000) nNew=13;
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else if(nCurExp > 750000) nNew=12;
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else if(nCurExp > 375000) nNew=11;
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else if(nCurExp > 250000) nNew=10;
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else if(nCurExp > 135000) nNew=9;
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else if(nCurExp > 90000) nNew=8;
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else if(nCurExp > 60000) nNew=7;
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else if(nCurExp > 40000) nNew=6;
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else if(nCurExp > 22500) nNew=5;
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else if(nCurExp > 10000) nNew=4;
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else if(nCurExp > 5000) nNew=3;
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else if(nCurExp > 2500) nNew=2;
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else nNew=1;
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return nNew;
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}
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void SetTrackXP(object oPC)
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{
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float nCurXP;
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int nNexXP;
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int nCurDNDXP;
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int nNexDNDXP;
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int nLev=GetHitDice(oPC);
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nCurDNDXP=DND_get_exp(oPC);
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nNexDNDXP=GetExpForLevel(oPC, nLev+1);
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nNexXP = (((nLev+1) * nLev) / 2) * 1000;
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nCurXP = (IntToFloat(nCurDNDXP) * IntToFloat(nNexXP)) / IntToFloat(nNexDNDXP);
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if (FloatToInt(nCurXP) > GetXP(oPC))
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SetXP(oPC, FloatToInt(nCurXP));
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}
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void main()
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{
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object oPC=OBJECT_SELF;
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int nNewLev;
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int nClass, nClass2, nClass3;
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int nCurExp=DND_get_exp(oPC);
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int nCurLev=GetHitDice(oPC);
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// if(GetLocalInt(oPC,"EXPSETUP")>0)
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// {
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int nAmt=GetLocalInt(oPC,"EXPSETUP");
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DeleteLocalInt(oPC,"EXPSETUP");
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SetUpExp(oPC, nAmt);
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// }
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SetTrackXP(oPC);
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}
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