Initial commit
Adding all of the current content for Anphillia Unlimited.
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48
_module/nss/ee_cfg.nss
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48
_module/nss/ee_cfg.nss
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/************************************************************************
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* script name : eE_cfg
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* created by : eyesolated
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* date : 2011/6/1
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*
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* description : Configuration file for eyesolated Encounters
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*
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* changes : 2011/6/1 - eyesolated - Initial creation
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************************************************************************/
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// Script settings.
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// Set these to the OnDeath and OnPerception Scripts that
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// you use for your creatures. Set these two to "" if you don't want eE
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// to call these scripts
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//
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// Note: this needs to be empty for NWN: Enhanced Edition as eE sets references to the original scripts itself
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const string eE_SCRIPT_CREATURE_ONDEATH = ""; // "nw_c2_default7";
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const string eE_SCRIPT_CREATURE_ONPERCEPTION = ""; // "nw_c2_default2";
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const string eE_SCRIPT_CREATURE_ONDAMAGED = "";
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// Set the following variable on a Creature / Placeable to restrict the range a player has to be in to deal damage to the entity
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const string eE_VAR_RESTRICT_DAMAGERANGE = "eE_RestrictDamageRange";
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const int eE_RESTRICT_DAMAGERANGE_MELEE = 1;
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const int eE_RESTRICT_DAMAGERANGE_RANGE = 2;
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// Don't touch anything below this
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// These are the various eE Scripts
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const string eE_SCRIPT_ENCOUNTER_INITIALIZE = "ee_enc_init";
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const string eE_SCRIPT_ENCOUNTER_ONEXHAUSTED = "ee_enc_onex";
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const string eE_SCRIPT_ENCOUNTER_RESET = "ee_enc_reset";
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const string eE_SCRIPT_ENCOUNTER_END = "ee_enc_end";
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const string eE_SCRIPT_ENCOUNTER_START = "ee_enc_start";
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const string eE_SCRIPT_ENTITY_ONDEATH = "ee_ent_ondeath";
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const string eE_SCRIPT_ENTITY_ONSPAWN = "ee_ent_onspawn";
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const string eE_SCRIPT_ENTITY_ONDAMAGED = "ee_ent_ondmg";
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const string eE_SCRIPT_ENTITY_ONPERCEPTION = "ee_ent_onperc";
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const string eE_SCRIPT_EVENT_EXECUTE = "ee_evt_execute";
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const string eE_SCRIPT_EVENT_ONEXHAUSTED = "ee_evt_onex";
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const string eE_SCRIPT_EVENTGROUP_ONEXHAUSTED = "ee_evtg_onex";
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const string eE_SCRIPT_ENCOUNTER_WIPE = "ee_enc_wipe";
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// Don't touch this
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const float eE_CFG_DELAY_CREATUREDESTROY = 0.1f; // a 0.1f delay should be enough
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// ResRefs
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const string eE_BLUEPRINT_STORE = "ee_encounter_str";
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const string eE_BLUEPRINT_BOOK = "ee_event";
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