Initial commit

Adding all of the current content for Anphillia Unlimited.
This commit is contained in:
Jaysyn904
2024-01-04 07:49:38 -05:00
parent df18cd54c8
commit 28cdb617b3
12943 changed files with 9727121 additions and 0 deletions

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/************************************************************************
* script name : eE_initialize
* created by : eyesolated
* date : 2011/6/1
*
* description : Initializes an eE encounter. The encounter object must be
* the script executor.
*
* changes : 2010/6/1 - eyesolated - Initial creation
************************************************************************/
#include "ee_inc"
void main()
{
object oEncounter = OBJECT_SELF;
// Check if our Encounter object has the variable Event Tag set.
if (GetLocalString(oEncounter, eE_VAR_INITIALIZETAG) == "")
{
eE_DebugMSG(oEncounter, "Invalid Encounter Object");
return;
}
// Only enabled encounters can be initialized
int iDisabled = GetLocalInt(oEncounter, eE_VAR_ENCOUNTER_DISABLED);
if (iDisabled != 0)
{
eE_DebugMSG(oEncounter, "Initialize failed - Encounter Disabled");
return;
}
// Only initialize oEncounter if it meets the set Condition(s)
if (!eE_CheckConditions(oEncounter))
{
eE_DebugMSG(oEncounter, "Initialize failed - Condition check failed");
return;
}
// Only initialize oEncounter if it's ready to start, i.e. not already in
// progress or on cooldown
int nEncounterStatus = eE_GetEncounterStatus(oEncounter);
if (nEncounterStatus != eE_ENCOUNTER_STATUS_IDLE)
{
string sStatus;
switch (nEncounterStatus)
{
case eE_ENCOUNTER_STATUS_INITIALIZING: sStatus = "Initializing"; break;
case eE_ENCOUNTER_STATUS_INITIALIZED: sStatus = "Initialized"; break;
case eE_ENCOUNTER_STATUS_INPROGRESS: sStatus = "In Progress"; break;
case eE_ENCOUNTER_STATUS_ONCOOLDOWN: sStatus = "On Cooldown"; break;
case eE_ENCOUNTER_STATUS_RESETTING: sStatus = "Resetting"; break;
}
eE_DebugMSG(oEncounter, "Initialize failed - Encounter not [" + sStatus + "]!");
return;
}
// Set Encounter Status to Initializing
eE_SetEncounterStatus(oEncounter, eE_ENCOUNTER_STATUS_INITIALIZING);
string sTag = GetLocalString(oEncounter, eE_VAR_INITIALIZETAG);
eE_HandleEvents(oEncounter, sTag, eE_ENCOUNTER_STATUS_INITIALIZING);
// Set the encounter as Initialized
eE_DebugMSG(oEncounter, "Initialized...");
eE_SetEncounterStatus(oEncounter, eE_ENCOUNTER_STATUS_INITIALIZED);
// we need to tell the area oEncounter is in that this encounter has entered the
// initialized state and should despawn if all players left.
// The encounter is removed from this Array as soon as it is started or all
// players left the area. The Array in the area always knows which encounters it
// has to manage
eE_Encounter_AddToArea(oEncounter, GetArea(oEncounter), eE_VAR_AREA_ENCOUNTERARRAY_INI);
}