Initial commit
Adding all of the current content for Anphillia Unlimited.
This commit is contained in:
52
_module/nss/eye_batvamp_01.nss
Normal file
52
_module/nss/eye_batvamp_01.nss
Normal file
@@ -0,0 +1,52 @@
|
||||
//////////
|
||||
// Bat to Vampire #1
|
||||
//
|
||||
// This Script turns the creature that this script is assigned OnDeath
|
||||
// to a basic Vampire
|
||||
//////////
|
||||
#include "hc_inc_npccorpse"
|
||||
#include "NW_I0_GENERIC"
|
||||
#include "hc_inc"
|
||||
#include "anph_inc"
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
// Get the tag of the bat
|
||||
string sOwnerTag = GetTag(OBJECT_SELF);
|
||||
// Set the effect of recreating
|
||||
effect eMind = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
|
||||
// Initialize Creature String
|
||||
string sCreature;
|
||||
|
||||
// find out which type of vampire we have to create
|
||||
if (sOwnerTag == "BatToVampire1")
|
||||
{
|
||||
sCreature = "vampire001";
|
||||
}
|
||||
else if (sOwnerTag == "BatToVampire2")
|
||||
{
|
||||
sCreature = "vampire002";
|
||||
}
|
||||
else if (sOwnerTag == "BatToVampire3")
|
||||
{
|
||||
sCreature = "nw_vampire002";
|
||||
}
|
||||
else if (sOwnerTag == "BatToVampire4")
|
||||
{
|
||||
sCreature = "nw_vampire004";
|
||||
}
|
||||
else if (sOwnerTag == "BatToVampire5")
|
||||
{
|
||||
sCreature = "vampire004";
|
||||
}
|
||||
|
||||
// Apply the Recreate Effect
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eMind, OBJECT_SELF);
|
||||
// Turn off plot flag in case it's on
|
||||
SetPlotFlag(OBJECT_SELF, FALSE);
|
||||
// Destroy the bat creature/corpse with a delay of 0.5 seconds
|
||||
DestroyObject(OBJECT_SELF, 0.5);
|
||||
// Create the new Vampier that was determined by the if/else at the location of the died bat
|
||||
object oMonster = CreateObject(OBJECT_TYPE_CREATURE, sCreature, GetLocation(OBJECT_SELF));
|
||||
}
|
||||
Reference in New Issue
Block a user