Initial commit
Adding all of the current content for Anphillia Unlimited.
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97
_module/nss/eye_scalp_inc.nss
Normal file
97
_module/nss/eye_scalp_inc.nss
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@@ -0,0 +1,97 @@
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#include "anph_inc"
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string GetScalpFaction(object oScalp)
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{
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string sScalpTag = GetTag(oScalp);
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string sScalpFaction1 = GetStringLeft(sScalpTag, GetStringLength(sScalpTag) - 5);
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string sScalpFaction = GetStringRight(sScalpFaction1, GetStringLength(sScalpFaction1) - 4);
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return sScalpFaction;
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}
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int GetScalpAlignment(object oScalp)
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{
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string sScalpTag = GetTag(oScalp);
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string sScalpAlign = GetStringRight(sScalpTag, 1);
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if (sScalpAlign == "G")
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{
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return (ALIGNMENT_GOOD);
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}
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else if (sScalpAlign == "E")
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{
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return (ALIGNMENT_EVIL);
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}
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else if (sScalpAlign == "N")
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{
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return (ALIGNMENT_NEUTRAL);
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}
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else
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{
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return (-1);
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}
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}
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int GetScalpLevel(object oScalp)
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{
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string sScalpTag = GetTag(oScalp);
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int iScalpLevel;
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string sScalpLevel1 = GetStringRight(sScalpTag, 4);
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string sScalpLevel = GetStringLeft(sScalpLevel1, 2);
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if (GetStringLeft(sScalpLevel, 1) == "0")
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{
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iScalpLevel = StringToInt(GetStringRight(sScalpLevel, 1));
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}
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else
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{
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iScalpLevel = StringToInt(sScalpLevel);
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}
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return iScalpLevel;
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}
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int GetHasScalpInInventory(object oPC, object oContainer = OBJECT_INVALID)
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{
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if (oContainer == OBJECT_INVALID) oContainer = oPC;
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object oItem = GetFirstItemInInventory(oContainer);
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int iHasScalp = FALSE;
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int iIsContainer = FALSE;
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if (oPC != oContainer)
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iIsContainer = TRUE;
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while(GetIsObjectValid(oItem) &&
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iHasScalp == FALSE)
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{
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if (GetHasInventory(oItem))
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{
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GetHasScalpInInventory(oPC, oItem);
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}
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else if (GetStringLowerCase(GetStringLeft(GetTag(oItem), 4)) == "scp_" &&
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AnphGetPlayerTeam(oPC) != GetScalpFaction(oItem))
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{
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iHasScalp = TRUE;
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}
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oItem = GetNextItemInInventory(oContainer);
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}
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return iHasScalp;
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}
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void PayForEnemyScalps(object oPC, object oContainer = OBJECT_INVALID)
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{
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if (oContainer == OBJECT_INVALID) oContainer = oPC;
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object oItem = GetFirstItemInInventory(oContainer);
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int iIsContainer = FALSE;
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if (oPC != oContainer)
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iIsContainer = TRUE;
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while(GetIsObjectValid(oItem))
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{
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if (GetHasInventory(oItem))
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{
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GetHasScalpInInventory(oPC, oItem);
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}
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else if (GetStringLowerCase(GetStringLeft(GetTag(oItem), 4)) == "scp_" &&
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AnphGetPlayerTeam(oPC) != GetScalpFaction(oItem))
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{
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GiveGoldToCreature(oPC, 80 * GetScalpLevel(oItem));
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GiveXPToCreature(oPC, 20 * GetScalpLevel(oItem));
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DestroyObject(oItem);
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}
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oItem = GetNextItemInInventory(oContainer);
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}
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}
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