Initial commit
Adding all of the current content for Anphillia Unlimited.
This commit is contained in:
71
_module/nss/hc_text_htf.nss
Normal file
71
_module/nss/hc_text_htf.nss
Normal file
@@ -0,0 +1,71 @@
|
||||
//hc_text_htf
|
||||
//Contains text string used by the HTF system.
|
||||
//
|
||||
//Created August 15, 2002 by Edward Beck (0100010).
|
||||
|
||||
string TOOTHIRSTY0 = "You feel a little thirsty.";
|
||||
string TOOTHIRSTY1 = "You are very thirsty.";
|
||||
string TOOTHIRSTY2 = "Your throat is parched! You need something to drink!";
|
||||
string TOOTHIRSTY3 = "You are dehydrated and feel very faint.";
|
||||
string TOOTHIRSTY4 = "Water, must find water...";
|
||||
|
||||
string TOOHUNGRY0 = "You feel a little hungry.";
|
||||
string TOOHUNGRY1 = "You are very hungry.";
|
||||
string TOOHUNGRY2 = "You are famished! You need something to eat!";
|
||||
string TOOHUNGRY3 = "You are starving and feel very weak.";
|
||||
string TOOHUNGRY4 = "Wasting away, no food anywhere...";
|
||||
|
||||
string THIRSTYMSG = "* looks parched *";
|
||||
string HUNGRYGROWL = "* stomach growls loudly *";
|
||||
|
||||
string BURP = "*Burp*";
|
||||
string GULP = "*Gulp*";
|
||||
string GULPDRINK = "You gulp down the drink.";
|
||||
|
||||
string FORTSAVEVSSTARVATION ="Fortitute save succuess vs. death by starvation.";
|
||||
string DEATHBYSTARVATION ="You have starved to death.";
|
||||
|
||||
string FORTSAVEVSDEHYDRATION ="Fortitute save succuess vs. death by dehydration.";
|
||||
string DEATHBYDEHYDRATION ="You have died of dehydration.";
|
||||
|
||||
string LACKOFFOOD1 ="You have become fatigued from lack of eating!";
|
||||
string LACKOFFOOD2 ="You have become exhausted from going so long without food!";
|
||||
|
||||
string LACKOFWATER1 ="You have become fatigued from lack of water!";
|
||||
string LACKOFWATER2 ="You have become exhausted from going so long without water!";
|
||||
|
||||
string STUFFED = "You manage to eat the food, but you are stuffed.";
|
||||
string FULLYHYDRATED = "You manage to finish off the drink, but are no longer thirsty.";
|
||||
|
||||
string CONSUMEITEM = "You consume the item.";
|
||||
string TAKEABITE = "You take a bite.";
|
||||
string TAKEADRINK = "You take a drink.";
|
||||
|
||||
string NOTHUNGRY = "You are too full to consume that.";
|
||||
string NOTTHIRSTY = "You are not thirsty enough to drink that.";
|
||||
|
||||
string SEARCHFOOD = "You rummage through your pack looking for something to eat.";
|
||||
string SEARCHDRINK = "You rummage through your pack looking for something to drink.";
|
||||
string FAILEDTOFINDCONSUMABLE = "You fail to find anything.";
|
||||
|
||||
string TOOTIRED0 = "You feel a little tired.";
|
||||
string TOOTIRED1 = "You are getting sleepy.";
|
||||
string TOOTIRED2 = "You are very tired you need to rest!";
|
||||
string TOOTIRED3 = "You are so tired you can barely stand, you should rest now!";
|
||||
string TOOTIRED4 = "You are so exhausted you are in danger of collapsing where you stand.";
|
||||
string YAWN = "*yawns*";
|
||||
string NOTENOUGHREST1 = "You have become fatigued due to lack of rest.";
|
||||
string NOTENOUGHREST2 = "You have become exhausted due to lack of rest.";
|
||||
|
||||
string FORTSAVEVSCOLLAPSE ="Fortitute save succuess vs. collapse from exhaustion.";
|
||||
string COLLAPSEFROMEXHAUSTION = "You have collapsed from exhaustion.";
|
||||
|
||||
string EMPTYCANTEEN = "This canteen is empty, you should fill it from a source of water.";
|
||||
string CANTEENBADTARGET = "Target yourself to drink from the canteen, or a source of water to refill it.";
|
||||
string INVALIDWATERSRC = "That is not a valid source of water.";
|
||||
string FOULWATER = "That water was foul! You empty your canteen.";
|
||||
|
||||
string MOVECLOSERTOOBJ = "You need to move closer.";
|
||||
string NOWATERHERE = "There is no body of water in your immediate area that is adequate for consumption.";
|
||||
string CANTEENFULL = "Your canteen is already full.";
|
||||
string FILLCANTEEN = "You fill the canteen.";
|
||||
Reference in New Issue
Block a user