Initial commit
Adding all of the current content for Anphillia Unlimited.
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74
_removed/nw_s0_auravital.nss
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74
_removed/nw_s0_auravital.nss
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//::///////////////////////////////////////////////
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//:: Aura of Vitality
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//:: NW_S0_AuraVital
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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All allies within the AOE gain +4 Str, Con, Dex
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 29, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget;
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effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH,4);
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effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY,4);
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effect eCon = EffectAbilityIncrease(ABILITY_CONSTITUTION,4);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eStr, eDex);
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eLink = EffectLinkEffects(eLink, eCon);
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eLink = EffectLinkEffects(eLink, eDur);
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effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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int nDuration = GetCasterLevel(OBJECT_SELF);
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float fDelay;
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int nMetaMagic = GetMetaMagicFeat();
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//Enter Metamagic conditions
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration *= 2; //Duration is +100%
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}
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetSpellTargetLocation());
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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while(GetIsObjectValid(oTarget))
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{
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if(!GetIsEnemy(oTarget))
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{
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fDelay = GetRandomDelay(0.4, 1.1);
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//Signal the spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_AURA_OF_VITALITY, FALSE));
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//Apply effects and VFX to target
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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}
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}
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