Initial commit

Adding all of the current content for Anphillia Unlimited.
This commit is contained in:
Jaysyn904
2024-01-04 07:49:38 -05:00
parent df18cd54c8
commit 28cdb617b3
12943 changed files with 9727121 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: Magic Cirle Against Good
//:: NW_S0_CircGoodA
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Add basic protection from good effects to
entering allies.
*/
/*
Anphillia Changes
This spell now works outside of parties.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 20, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "x2_inc_spellhook"
void main()
{
object oSource = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
if(GetIsFriend(oTarget, oSource) ||
(GetIsNeutral(oTarget, oSource) && (GetIsPC(oTarget) || GetIsPC(GetMaster(oTarget))) && !GetIsDM(oTarget)))
{
//Declare major variables
int nDuration = GetCasterLevel(OBJECT_SELF);
//effect eVis = EffectVisualEffect(VFX_IMP_EVIL_HELP);
effect eLink = CreateProtectionFromAlignmentLink(ALIGNMENT_GOOD);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MAGIC_CIRCLE_AGAINST_GOOD, FALSE));
//Apply the VFX impact and effects
//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}