Initial commit

Adding all of the current content for Anphillia Unlimited.
This commit is contained in:
Jaysyn904
2024-01-04 07:49:38 -05:00
parent df18cd54c8
commit 28cdb617b3
12943 changed files with 9727121 additions and 0 deletions

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_removed/nw_s0_harm.nss Normal file
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//::///////////////////////////////////////////////
//:: [Harm]
//:: [NW_S0_Harm.nss]
//:: Copyright (c) 2000 Bioware Corp.
//:://////////////////////////////////////////////
//:: Reduces target to 1d4 HP on successful touch
//:: attack. If the target is undead it is healed.
/*
Anphillia Changes
This spell now does heals/damages for 10/Caster Level , up to a maximum of
150, but never as much Damage as to kill the target.
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Soleski
//:: Created On: Jan 18, 2001
//:://////////////////////////////////////////////
//:: VFX Pass By: Preston W, On: June 20, 2001
//:: Update Pass By: Preston W, On: Aug 1, 2001
//:: Last Update: Georg Zoeller On: Oct 10, 2004
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
int nCasterLvl = GetCasterLevel(OBJECT_SELF);
// Limit caster level to 15
if (nCasterLvl > 15)
nCasterLvl = 15;
object oTarget = GetSpellTargetObject();
int nDamage, nHeal;
int nMetaMagic = GetMetaMagicFeat();
int nTouch = TouchAttackMelee(oTarget);
effect eVis = EffectVisualEffect(246);
effect eVis2 = EffectVisualEffect(VFX_IMP_HEALING_G);
effect eHeal, eDam;
//Check that the target is undead
if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
{
//Figure out the amount of damage to heal
nHeal = 10 * nCasterLvl;
//Set the heal effect
eHeal = EffectHeal(nHeal);
//Apply heal effect and VFX impact
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HARM, FALSE));
}
else if (nTouch != FALSE) //GZ: Fixed boolean check to work in NWScript. 1 or 2 are valid return numbers from TouchAttackMelee
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HARM));
if (!MyResistSpell(OBJECT_SELF, oTarget))
{
//Roll damage
nDamage = 10 * nCasterLvl;
// Will Save for half damage
if (MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC()))
nDamage = nDamage/2;
// Prevent killing the enemy
int nCurrentHP = GetCurrentHitPoints(oTarget);
if (nDamage > nCurrentHP)
nDamage = nCurrentHP - 1;
eDam = EffectDamage(nDamage,DAMAGE_TYPE_NEGATIVE);
//Apply the VFX impact and effects
DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}
}