Initial commit
Adding all of the current content for Anphillia Unlimited.
This commit is contained in:
82
_removed/nw_s0_prspells.nss
Normal file
82
_removed/nw_s0_prspells.nss
Normal file
@@ -0,0 +1,82 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Protection from Spells
|
||||
//:: NW_S0_PrChaos.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Grants the caster and up to 1 target per 4
|
||||
levels a +8 saving throw bonus versus spells
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: June 27, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
|
||||
#include "x2_inc_spellhook"
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-23 by GeorgZ
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables
|
||||
int nMetaMagic = GetMetaMagicFeat();
|
||||
int nDuration = GetCasterLevel(OBJECT_SELF);
|
||||
int nTargets = nDuration / 4;
|
||||
if(nTargets == 0)
|
||||
{
|
||||
nTargets = 1;
|
||||
}
|
||||
|
||||
if (nMetaMagic == METAMAGIC_EXTEND)
|
||||
{
|
||||
nDuration = nDuration * 2; //Duration is +100%
|
||||
}
|
||||
|
||||
object oTarget;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_MAGIC_PROTECTION);
|
||||
effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 8, SAVING_THROW_TYPE_SPELL);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
||||
effect eDur2 = EffectVisualEffect(VFX_DUR_MAGIC_RESISTANCE);
|
||||
effect eLink = EffectLinkEffects(eSave, eDur);
|
||||
eLink = EffectLinkEffects(eLink, eDur2);
|
||||
|
||||
float fDelay;
|
||||
//Get first target in spell area
|
||||
location lLoc = GetLocation(OBJECT_SELF);
|
||||
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lLoc, FALSE);
|
||||
while(GetIsObjectValid(oTarget) && nTargets != 0)
|
||||
{
|
||||
if(!GetIsEnemy(oTarget) && OBJECT_SELF != oTarget)
|
||||
{
|
||||
fDelay = GetRandomDelay();
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PROTECTION_FROM_SPELLS, FALSE));
|
||||
//Apply the VFX impact and effects
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration)));
|
||||
nTargets--;
|
||||
}
|
||||
//Get next target in spell area
|
||||
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lLoc, FALSE);
|
||||
}
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF));
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, TurnsToSeconds(nDuration)));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user