Initial commit
Adding all of the current content for Anphillia Unlimited.
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117
_removed/nw_s0_raisdead.nss
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117
_removed/nw_s0_raisdead.nss
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//::///////////////////////////////////////////////
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//:: [Raise Dead]
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//:: [NW_S0_RaisDead.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Brings a character back to life with 1 HP.
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/*
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Anphillia Changes
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This spell also works on the body placeables now. Also uses
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HCR Material Components if those are set. Also respects Subrace System
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 31, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 11, 2001
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//:: VFX Pass By: Preston W, On: June 22, 2001
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#include "x2_inc_spellhook"
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#include "hc_inc_pwdb_func"
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#include "hc_text_activate"
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#include "hc_inc_rezpen"
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#include "anph_inc"
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#include "nwnx_object"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oCastAt = GetSpellTargetObject();
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object oTarget = GetSpellTargetObject();
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effect eRaise = EffectResurrection();
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effect eVis = EffectVisualEffect(VFX_IMP_RAISE_DEAD);
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int nAtDC;
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object oDC;
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object oMod = GetModule();
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// HCR Material Component Check
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if(GetLocalInt(oMod,"MATERCOMP") && GetIsPC(OBJECT_SELF) && GetIsDM(OBJECT_SELF)==FALSE)
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{
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object oComp;
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if( (oComp=GetItemPossessedBy(OBJECT_SELF, "ressdiamond"))==OBJECT_INVALID)
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{
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SendMessageToPC(OBJECT_SELF,"You do not have the required materials to "+
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"cast this spell. For this spell you need a small diamond.");
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AssignCommand(OBJECT_SELF, ClearAllActions());
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return;
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}
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else
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DestroyObject(oComp);
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}
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if(GetTag(oTarget)=="DeathCorpse")
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{
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oDC=oTarget;
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oTarget = AnphFindPlayerByKey (GetLocalString (oDC, "Name"),
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GetLocalString (oDC, "Key"));
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nAtDC=1;
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}
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if(nAtDC || GetIsDead(oTarget))
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{
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// If cast at corpse, but the player is offline
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if(nAtDC && !GetIsObjectValid(oTarget))
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{
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SendMessageToPC(OBJECT_SELF,NOTONLINE);
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SetPersistentLocation(oMod,"RESLOC"+
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GetLocalString(oDC,"Name")+
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GetLocalString(oDC,"Key"), GetLocation(OBJECT_SELF));
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if(GetIsDM(OBJECT_SELF))
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SetPersistentInt(oMod,"PlayerState"+
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GetLocalString(oDC,"Name")+
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GetLocalString(oDC,"Key"), 8);
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else
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SetPersistentInt(oMod,"PlayerState"+
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GetLocalString(oDC,"Name")+
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GetLocalString(oDC,"Key"), 9);
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return;
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}
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RAISE_DEAD, FALSE));
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//Apply raise dead effect and VFX impact
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SetPlotFlag(oTarget, FALSE);
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RemoveEffects(oTarget);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oCastAt));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eRaise, oTarget);
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// Set player health to 1
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effect eDam=EffectDamage(GetCurrentHitPoints(oTarget)-1);
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int nBonusCON = abs(GetAbilityScore(oTarget, ABILITY_CONSTITUTION, FALSE) - GetAbilityScore(oTarget, ABILITY_CONSTITUTION, TRUE));
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int nHP = 1 + (nBonusCON * GetHitDice(oTarget));
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NWNX_Object_SetCurrentHitPoints(oTarget, nHP);
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//Jump the player out of Fugue to his body
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AssignCommand(oTarget,JumpToObject(oDC));
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}
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}
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