Initial commit

Adding all of the current content for Anphillia Unlimited.
This commit is contained in:
Jaysyn904
2024-01-04 07:49:38 -05:00
parent df18cd54c8
commit 28cdb617b3
12943 changed files with 9727121 additions and 0 deletions

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_removed/nw_s0_resserec.nss Normal file
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//::///////////////////////////////////////////////
//:: [Ressurection]
//:: [NW_S0_Ressurec.nss]
//:: Copyright (c) 2000 Bioware Corp.
//:://////////////////////////////////////////////
//:: Brings a character back to life with full
//:: health.
//:: When cast on placeables, you get a default error message.
//:: * You can specify a different message in
//:: X2_L_RESURRECT_SPELL_MSG_RESREF
//:: * You can turn off the message by setting the variable
//:: to -1
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 31, 2001
//:://////////////////////////////////////////////
//:: Last Updated By: Georg Z on 2003-07-31
//:: VFX Pass By: Preston W, On: June 22, 2001
#include "x2_inc_spellhook"
#include "hc_inc_pwdb_func"
#include "hc_text_activate"
#include "hc_inc_rezpen"
#include "anph_inc"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Get the spell target
object oCastAt = GetSpellTargetObject();
object oTarget = GetSpellTargetObject();
object oCaster = OBJECT_SELF;
int nAtDC;
object oDC;
object oMod = GetModule();
// HCR Material Components
if(GetLocalInt(oMod,"MATERCOMP") && GetIsPC(oCaster) && GetIsDM(oCaster)==FALSE)
{
object oComp;
if( (oComp=GetItemPossessedBy(oCaster, "ressdiamond"))==OBJECT_INVALID)
{
SendMessageToPC(oCaster,"You do not have the required materials to "+
"cast this spell. For this spell you need a small diamond.");
AssignCommand(oCaster, ClearAllActions());
return;
}
else
DestroyObject(oComp);
}
if(GetTag(oTarget)=="DeathCorpse")
{
oDC=oTarget;
oTarget = AnphFindPlayerByKey (GetLocalString (oDC, "Name"),
GetLocalString (oDC, "Key"));
nAtDC=1;
}
//Check to make sure the target is dead first
if(nAtDC || GetIsDead(oTarget))
{
// Target isn't online
if(nAtDC && GetIsObjectValid(oTarget)==FALSE)
{
SendMessageToPC(oCaster,NOTONLINE);
SetPersistentLocation(oMod,"RESLOC"+
GetLocalString(oDC,"Name")+
GetLocalString(oDC,"Key"), GetLocation(oCaster));
if(GetIsDM(oCaster))
SetPersistentInt(oMod,"PlayerState"+
GetLocalString(oDC,"Name")+
GetLocalString(oDC,"Key"), 8);
else
SetPersistentInt(oMod,"PlayerState"+
GetLocalString(oDC,"Name")+
GetLocalString(oDC,"Key"), 7);
return;
}
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RESURRECTION, FALSE));
//Declare major variables
int nHealed = GetMaxHitPoints(oTarget);
effect eRaise = EffectResurrection();
effect eHeal = EffectHeal(nHealed + 11);
effect eVis = EffectVisualEffect(VFX_IMP_RAISE_DEAD);
//Apply the heal, raise dead and VFX impact effect
SetPlotFlag(oTarget, FALSE);
RemoveEffects(oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eRaise, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oCastAt));
// Jump the player out of fugue to his corpse
AssignCommand(oTarget,JumpToObject(oDC));
}
else
{
if (GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE)
{
int nStrRef = GetLocalInt(oTarget,"X2_L_RESURRECT_SPELL_MSG_RESREF");
if (nStrRef == 0)
{
nStrRef = 83861;
}
if (nStrRef != -1)
{
FloatingTextStrRefOnCreature(nStrRef,OBJECT_SELF);
}
}
}
}