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Adding all of the current content for Anphillia Unlimited.
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53
_removed/nw_s0_silencea.nss
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53
_removed/nw_s0_silencea.nss
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//::///////////////////////////////////////////////
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//:: Silence: On Enter
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//:: NW_S0_SilenceA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The target is surrounded by a zone of silence
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that allows them to move without sound. Spell
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casters caught in this area will be unable to cast
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spells.
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*/
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/*
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Anphillia Changes
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Silence now affects EVERYONE (including allies), but allows a Will Save
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:://////////////////////////////////////////////
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#include "X0_I0_SPELLS"
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void main()
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{
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//Declare major variables including Area of Effect Object
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effect eDur1 = EffectVisualEffect(VFX_IMP_SILENCE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eSilence = EffectSilence();
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effect eImmune = EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100);
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effect eLink = EffectLinkEffects(eDur2, eSilence);
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eLink = EffectLinkEffects(eLink, eImmune);
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object oTarget = GetEnteringObject();
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object oCaster = GetAreaOfEffectCreator();
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// if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
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// {
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int bHostile;
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if(!MyResistSpell(oCaster,oTarget))
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{
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// Will Save negates the effect
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if (!MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC()))
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{
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bHostile = GetIsEnemy(oTarget);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_SILENCE, bHostile));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}
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}
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// }
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}
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