Initial commit
Adding all of the current content for Anphillia Unlimited.
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76
_removed/nw_s0_truesee.nss
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76
_removed/nw_s0_truesee.nss
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//::///////////////////////////////////////////////
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//:: True Seeing
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//:: NW_S0_TrueSee.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The creature can seen all invisible, sanctuared,
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or hidden opponents.
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*/
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/*
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Anphillia Changes
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True Seeing does not reveal hidden creatures but is composed of the
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following effects:
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. See Invisibility
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. Spell School Immunity (Illusion)
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. Spell Immunity (Sanctuary)
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. Spell Immunity (Phantasmal Killer)
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. UltraVision
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: [date]
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//:://////////////////////////////////////////////
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = GetSpellTargetObject();
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effect eVis = EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eSight1 = EffectSeeInvisible();
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effect eSight2 = EffectSpellImmunity(SPELL_SCHOOL_ILLUSION);
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effect eSight3 = EffectSpellImmunity(SPELL_SANCTUARY);
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effect eSight4 = EffectUltravision();
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effect eSight5 = EffectSpellImmunity(SPELL_PHANTASMAL_KILLER);
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effect eLink = EffectLinkEffects(eSight1, eSight2);
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eLink = EffectLinkEffects(eLink, eSight3);
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eLink = EffectLinkEffects(eLink, eSight4);
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eLink = EffectLinkEffects(eLink, eVis);
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eLink = EffectLinkEffects(eLink, eDur);
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eLink = EffectLinkEffects(eLink, eSight5);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_TRUE_SEEING, FALSE));
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int nDuration = GetCasterLevel(OBJECT_SELF);
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int nMetaMagic = GetMetaMagicFeat();
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//Enter Metamagic conditions
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Apply the VFX impact and effects
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if (GetIsDM(GetLastSpellCaster()))
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectTrueSeeing(), oTarget, TurnsToSeconds(nDuration));
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else
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration));
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}
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