Initial commit
Adding all of the current content for Anphillia Unlimited.
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125
_removed/nw_s3_alcohol.nss
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125
_removed/nw_s3_alcohol.nss
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//::///////////////////////////////////////////////
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//:: NW_S3_Alcohol.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Makes beverages fun.
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May 2002: Removed fortitude saves. Just instant intelligence loss
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*/
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/*
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Anphillia Changes
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Added random lines of text when drinking and a few drunk effects / conditions.
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Reenabled the fortitude saves.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: February 2002
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//:://////////////////////////////////////////////
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void DrinkIt(object oTarget)
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{
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// AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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int nLine = Random(6);
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switch (nLine)
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{
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case 0:
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AssignCommand(oTarget,ActionSpeakStringByStrRef(10499));
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break;
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case 1:
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AssignCommand(oTarget,ActionSpeakString("*hic*"));
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break;
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case 2:
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AssignCommand(oTarget,ActionSpeakString("tough stuff.. *hic*"));
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break;
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case 3:
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AssignCommand(oTarget,ActionSpeakString("whoa... *hic*"));
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break;
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case 4:
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AssignCommand(oTarget,ActionSpeakString("*burp*"));
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break;
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case 5:
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AssignCommand(oTarget,ActionSpeakString("uh... oh... *hic*"));
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break;
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}
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}
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void MakeDrunk(object oTarget, int nPoints)
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{
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if (Random(100) + 1 < 40)
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AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_LOOPING_TALK_LAUGHING));
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else
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AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK));
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int nConDamage = GetLocalInt(oTarget, "Drunk") + Random(nPoints + 1);
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effect eAll;
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effect eDumb = EffectAbilityDecrease(ABILITY_INTELLIGENCE, Random(nPoints + 1));
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effect eCon = EffectAbilityDecrease(ABILITY_CONSTITUTION, nConDamage);
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effect eDex = EffectAbilityDecrease(ABILITY_DEXTERITY, Random(nPoints + 1));
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eAll = EffectLinkEffects(eDumb, eAll);
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eAll = EffectLinkEffects(eCon, eAll);
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eAll = EffectLinkEffects(eDex, eAll);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAll, oTarget, 360.0);
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SetLocalInt(oTarget, "Drunk", nConDamage);
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if (GetAbilityScore(oTarget, ABILITY_CONSTITUTION) <= 10)
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{
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int nCollapse = Random (100);
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int nResistance = 10 + (nPoints * 10);
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if (nCollapse <= nResistance)
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{
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// collapse
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effect eCollapse;
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effect eBlind = EffectBlindness();
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effect eVisSleep = EffectVisualEffect(VFX_IMP_SLEEP);
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eCollapse = EffectLinkEffects(eBlind, eCollapse);
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eCollapse = EffectLinkEffects(eVisSleep, eCollapse);
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AssignCommand(oTarget, ClearAllActions(TRUE));
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AssignCommand(oTarget, ActionSpeakString("Oh, i don't feel so well..."));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCollapse, oTarget, 180.0);
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AssignCommand(oTarget, ActionPlayAnimation( ANIMATION_LOOPING_DEAD_FRONT, 1.0, 180.0));
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DelayCommand(2.5, SetCommandable(FALSE, oTarget));
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DelayCommand(180.0, SetCommandable(TRUE, oTarget));
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SetLocalInt(oTarget, "Drunk", 0);
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}
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}
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// AssignCommand(oTarget, SpeakString(IntToString(GetAbilityScore(oTarget,ABILITY_INTELLIGENCE))));
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}
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void main()
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{
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object oTarget = GetSpellTargetObject();
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// SpeakString("here");
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// * Beer
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if (GetSpellId() == 406)
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{
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// *burp*
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//AssignCommand(oTarget, SpeakString("Beer"));
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DrinkIt(oTarget);
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if (FortitudeSave(oTarget, 10) == 0)
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{
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MakeDrunk(oTarget, 1);
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}
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}
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else
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// *Wine
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if (GetSpellId() == 407)
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{
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DrinkIt(oTarget);
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if (FortitudeSave(oTarget, 15) == 0)
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{
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MakeDrunk(oTarget, 2);
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}
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}
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else
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// * Spirits
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if (GetSpellId() == 408)
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{
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DrinkIt(oTarget);
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if (FortitudeSave(oTarget, 25) == 0)
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{
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MakeDrunk(oTarget, 3);
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}
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}
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}
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