Initial commit
Adding all of the current content for Anphillia Unlimited.
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94
_removed/x0_s0_bigby2.nss
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94
_removed/x0_s0_bigby2.nss
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//::///////////////////////////////////////////////
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//:: Bigby's Forceful Hand
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//:: [x0_s0_bigby2]
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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dazed vs strength check (+14 on strength check); Target knocked down.
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Target dazed down for 1 round per level of caster
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*/
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/*
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Anphillia Changes
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Allows a Reflex Save to dodge the spell.
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If the save is failed, the target does a strength check (d20 + 4 + casterlevel / 2)
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If strength check fails, target is dazed for 1 round per 2 caster levels.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: September 7, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs May 01, 2003
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#include "x0_i0_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = GetCasterLevel(OBJECT_SELF);
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int nDuration = nCasterLevel / 2;
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int nMetaMagic = GetMetaMagicFeat();
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//Check for metamagic extend
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if (nMetaMagic == METAMAGIC_EXTEND) //Duration is +100%
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{
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nDuration = nDuration * 2;
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}
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Apply the impact effect
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effect eImpact = EffectVisualEffect(VFX_IMP_BIGBYS_FORCEFUL_HAND);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oTarget);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 460, TRUE));
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if(!MyResistSpell(OBJECT_SELF, oTarget))
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{
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if(!MySavingThrow(SAVING_THROW_REFLEX, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_SPELL, OBJECT_SELF, GetRandomDelay()))
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{
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int nCasterRoll = d20(1) + 4 + nDuration; // Original: int nCasterRoll = d20(1) + 14;
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int nTargetRoll = d20(1) + GetAbilityModifier(ABILITY_STRENGTH, oTarget) + GetSizeModifier(oTarget);
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// * bullrush succesful, knockdown target for duration of spell
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if (nCasterRoll >= nTargetRoll)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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effect eKnockdown = EffectDazed();
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effect eKnockdown2 = EffectKnockdown();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//Link effects
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effect eLink = EffectLinkEffects(eKnockdown, eDur);
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eLink = EffectLinkEffects(eLink, eKnockdown2);
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//Apply the penalty
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, RoundsToSeconds(nDuration));
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// * Bull Rush succesful
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FloatingTextStrRefOnCreature(8966,OBJECT_SELF, FALSE);
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}
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else
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{
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FloatingTextStrRefOnCreature(8967,OBJECT_SELF, FALSE);
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}
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}
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}
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}
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}
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