Initial commit

Adding all of the current content for Anphillia Unlimited.
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Jaysyn904
2024-01-04 07:49:38 -05:00
parent df18cd54c8
commit 28cdb617b3
12943 changed files with 9727121 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: Battletide
//:: X2_S0_BattTide
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
You create an aura that steals energy from your
enemies. Your enemies suffer a -2 circumstance
penalty on saves, attack rolls, and damage rolls,
once entering the aura. On casting, you gain a
+2 circumstance bonus to your saves, attack rolls,
and damage rolls.
Modified by : Rabidness
on : June 20 , 2004
Changes:
- Fixed an issue where the AOE would dispell if the CASTER left the AOE
...when the AOE was supposed to be centered ON the caster.
*/
//:://////////////////////////////////////////////
//:: Created By: Andrew Nobbs
//:: Created On: Dec 04, 2002
//:://////////////////////////////////////////////
//:: Last Updated By: Andrew Nobbs 06/06/03
#include "NW_I0_SPELLS"
#include "x2_i0_spells"
#include "x2_inc_spellhook"
//Function called to remove the AOE effect when it is dead, since the normal
//AOE onExit script is disabled against the creator of the effect
//VvVvV This whole function has been added by Rabidness VvVvV
void delayDispell( object oTarget )
{
//Search through the valid effects on the target.
effect eAOE = GetFirstEffect( oTarget );
while ( GetIsEffectValid( eAOE ) )
{
//If the effect was created by the Battletide then remove it
if( GetEffectSpellId( eAOE ) == 517 )
{
RemoveEffect( oTarget , eAOE );
}
//Get next effect on the target
eAOE = GetNextEffect( oTarget );
}
DeleteLocalObject( oTarget , "oBattleTide" );
}
void main()
{
/*
Spellcast Hook Code
Added 2003-07-07 by Georg Zoeller
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
object oTarget = OBJECT_SELF;
effect eAOE = EffectAreaOfEffect(41);
int nDuration = GetCasterLevel(oTarget);
//Make nDuration at least 1 round.
if (nDuration < 1)
{
nDuration = 1;
}
int nMetaMagic = GetMetaMagicFeat();
//Make metamagic check for extend
if (nMetaMagic == METAMAGIC_EXTEND)
{
nDuration = nDuration *2; //Duration is +100%
}
//Create the AOE object at the selected location
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oTarget, RoundsToSeconds(nDuration));
//VvVvV Rabidness additions VvVvV
SetLocalObject( oTarget , "oBattleTide" , oTarget );
DelayCommand( RoundsToSeconds( nDuration ) , delayDispell( oTarget ) );
}