PRC8 update
PRC8 update. Full compile.
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@@ -17,6 +17,7 @@
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#include "util_inc"
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#include "util_names_inc"
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#include "nwnx_time"
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#include "prc_inc_skin"
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//:: void main (){}
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@@ -294,7 +295,8 @@ void RemoveBlackScreen(object oPC)
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void chr_ZombieWalk(object oPC, int nDuration)
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{
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object oPCSkin = GetItemInSlot (INVENTORY_SLOT_CARMOUR, oPC);
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//object oPCSkin = GetItemInSlot (INVENTORY_SLOT_CARMOUR, oPC);
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object oPCSkin = GetPCSkin(oPC);
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// We only relate this message once, it's just so they know what is going on.
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if (!GetLocalInt (oPC, CHR_NEARDEATH_VAR_MESSAGE))
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{
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@@ -272,17 +272,17 @@ void DestroyAllItems()
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS)))
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DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CARMOUR)))
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DestroyObject(oItem);
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//DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CHEST)))
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DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CLOAK)))
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DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CWEAPON_B)))
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DestroyObject(oItem);
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//DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CWEAPON_L)))
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DestroyObject(oItem);
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//DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CWEAPON_R)))
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DestroyObject(oItem);
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//DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_HEAD)))
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DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_LEFTHAND)))
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@@ -543,12 +543,12 @@ void TakeStuff(int Level, object oTarget, object oUser)
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_BOLTS,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_BOOTS,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_BULLETS,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_CARMOUR,oTarget));
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//DestroyObject(GetItemInSlot(INVENTORY_SLOT_CARMOUR,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_CHEST,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_CLOAK,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oTarget));
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//DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oTarget));
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//DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oTarget));
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//DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_HEAD,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_LEFTRING,oTarget));
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