PRC8 update
PRC8 update. Full compile.
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@@ -272,17 +272,17 @@ void DestroyAllItems()
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS)))
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DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CARMOUR)))
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DestroyObject(oItem);
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//DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CHEST)))
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DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CLOAK)))
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DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CWEAPON_B)))
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DestroyObject(oItem);
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//DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CWEAPON_L)))
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DestroyObject(oItem);
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//DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CWEAPON_R)))
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DestroyObject(oItem);
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//DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_HEAD)))
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DestroyObject(oItem);
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if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_LEFTHAND)))
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@@ -543,12 +543,12 @@ void TakeStuff(int Level, object oTarget, object oUser)
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_BOLTS,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_BOOTS,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_BULLETS,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_CARMOUR,oTarget));
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//DestroyObject(GetItemInSlot(INVENTORY_SLOT_CARMOUR,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_CHEST,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_CLOAK,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oTarget));
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//DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oTarget));
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//DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oTarget));
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//DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_HEAD,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oTarget));
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DestroyObject(GetItemInSlot(INVENTORY_SLOT_LEFTRING,oTarget));
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