2025/11/30 Update

Updated for NWN:EE 37-17
Updated NWNxEE libraries.
Updated nim tooling
Updated PEPs
Associated new GUI module event script.
Full compile.
This commit is contained in:
Jaysyn904
2025-12-01 00:00:34 -05:00
parent 4d7b173526
commit d0a4ee6f1f
540 changed files with 62740 additions and 60703 deletions

View File

@@ -59,16 +59,16 @@ void main()
if(oTarget == OBJECT_INVALID) oTarget = ai_GetNearestFavoredEnemyTarget(oCreature);
if(oTarget == OBJECT_INVALID) oTarget == ai_GetRangedTarget(oCreature);
if(oTarget == OBJECT_INVALID && ai_TryRangedSneakAttack(oCreature, nInMelee)) return;
if(oTarget == OBJECT_INVALID) oTarget = ai_GetNearestTarget(oCreature);
if(oTarget == OBJECT_INVALID) oTarget = ai_GetNearestPhysicalTarget(oCreature);
}
else
{
if(oTarget == OBJECT_INVALID) oTarget = ai_GetNearestFavoredEnemyTarget(oCreature, AI_RANGE_MELEE);
if(oTarget == OBJECT_INVALID) oTarget = ai_GetNearestTarget(oCreature, AI_RANGE_MELEE);
if(oTarget == OBJECT_INVALID) oTarget = ai_GetNearestPhysicalTarget(oCreature, AI_RANGE_MELEE);
}
if(oTarget != OBJECT_INVALID)
{
if(ai_TryRapidShotFeat(oCreature, oTarget, nInMelee)) return;
if(ai_TryRangedTalents(oCreature, oTarget, nInMelee)) return;
ai_ActionAttack(oCreature, AI_LAST_ACTION_RANGED_ATK, oTarget, nInMelee, TRUE);
return;
}