/************************************************************************ * script name : enc_crypt_01 * created by : eyesolated * date : 2018/5/14 * * description : This script defines the Constructor encounter * * changes : 2018/5/14 - eyesolated - Initial creation ************************************************************************/ // Includes #include "ee_inc" // Constants const string ENCOUNTER_NAME = "Crypt Level 1"; const string ENCOUNTER_TAG = "ee_crypt_01"; const float ENCOUNTER_RESPAWN = 3600.0f; const int ENCOUNTER_DEBUGLEVEL = eE_MESSAGELEVEL_DEBUG_LOG; const int LOCK_DOORS = FALSE; const string EVENT_INITIALIZE = "event_Initialize"; const string EVENT_INPROGRESS = "event_InProgress"; const string EVENT_PHASE1 = "event_Phase_01"; const string EVENT_MUMMY = "event_Mummy"; const string EVENT_BOSS = "event_Boss"; const string EVENT_VICTORY = "event_Victory"; const string WAYPOINT_ENCOUNTER = "wp_ee_crypt_01"; const string WAYPOINT_URN = "wp_urn"; const string WAYPOINT_SCARAB = "wp_scarab_spawn"; const string WAYPOINT_SARCOPHAGUS = "wp_sarcophagus"; const string DOOR_ALL = "crypt_01_door"; const string RESREF_BOSS = "crypt_01_boss"; const string RESREF_SCARAB = "crypt_01_scarab"; const string RESREF_URN = "crypt_01_urn"; const string RESREF_SARCOPHAGUS = "crypt_01_sarcoph"; const string RESREF_LESSERMUMMY = "crypt_01_mummy"; const int SCARAB_COUNT = 6; const int SCARAB_MUMMIES_PER_SCARAB = 2; void main() { // Look for an existing encounter object oEncounter = GetObjectByTag(ENCOUNTER_TAG); // Create the encounter object if (!GetIsObjectValid(oEncounter)) { // Create the encounter eE_CreateEncounter(ENCOUNTER_NAME, WAYPOINT_ENCOUNTER, ENCOUNTER_TAG, eE_VAR_CONDITION_NONE, 12.0f, EVENT_INITIALIZE, EVENT_INPROGRESS, ENCOUNTER_RESPAWN, ENCOUNTER_DEBUGLEVEL); // Create the urn placeable eE_CreateEvent_Placeable("SPAWN_Urn", // Event Name ENCOUNTER_TAG, // Encounter Tag EVENT_INITIALIZE, // Event Tag eE_EVENTOWNER_NONE, // Owner RESREF_URN, // Blueprint ResRef -1, // Quantity 0, // MaxConcurrent WAYPOINT_URN, // Spawn Point 0.0f, // Spawn Delay eE_SPAWNMETHOD_FIXED, // Spawn Method 0, // Spawn Effect RESREF_URN, // New Tag "", // OnSpawn "", // OnDamaged Event EVENT_PHASE1); // OnDeath // Create the sarcophagus placeables eE_CreateEvent_Placeable("SPAWN_Sarcophagus", // Event Name ENCOUNTER_TAG, // Encounter Tag EVENT_INITIALIZE, // Event Tag eE_EVENTOWNER_NONE, // Owner RESREF_SARCOPHAGUS, // Blueprint ResRef -1, // Quantity 0, // MaxConcurrent WAYPOINT_SARCOPHAGUS, // Spawn Point 0.0f, // Spawn Delay eE_SPAWNMETHOD_FIXED, // Spawn Method 0, // Spawn Effect RESREF_SARCOPHAGUS, // New Tag "", // OnSpawn "", // OnDamaged Event EVENT_PHASE1); // OnDeath // Lock all door if (LOCK_DOORS) { eE_CreateEvent_Special("LOCK_Doors", // Event Name ENCOUNTER_TAG, // Encounter Tag EVENT_PHASE1, // Event Tag eE_EVENTOWNER_NONE, // Owner eE_VAR_SPECIAL_LOCKALL, // Event ID: Activate Plot Flag DOOR_ALL); // Target Tag } // Spawn Scarabs eE_CreateEvent_Creature("SPAWN_Scarabs", // Event Name ENCOUNTER_TAG, // Encounter Tag EVENT_PHASE1, // Event Tag eE_EVENTOWNER_NONE, // Owner RESREF_SCARAB, // Blueprint SCARAB_COUNT, // Quantity 0, // MaxConcurrent WAYPOINT_SCARAB, // SpawnAt 0.0f, // SpawnDelay eE_SPAWNMETHOD_RANDOM, // SpawnMethod VFX_FNF_GAS_EXPLOSION_NATURE, // Spawn Effect RESREF_SCARAB, // New Tag "", // OnSpawn "", // OnDamaged Event EVENT_MUMMY, // OnDeath EVENT_BOSS); // OnExhaust // Spawn a Mummy Add eE_CreateEvent_Creature("SPAWN_Mummy", // Event Name ENCOUNTER_TAG, // Encounter Tag EVENT_MUMMY, // Event Tag eE_EVENTOWNER_NONE, // Owner RESREF_LESSERMUMMY, // Blueprint SCARAB_MUMMIES_PER_SCARAB, // Quantity 0, // MaxConcurrent WAYPOINT_SARCOPHAGUS, // SpawnAt 0.0f, // SpawnDelay eE_SPAWNMETHOD_RANDOM, // SpawnMethod VFX_FNF_GAS_EXPLOSION_NATURE, // Spawn Effect RESREF_LESSERMUMMY, // New Tag "", // OnSpawn "", // OnDamaged Event "", // OnDeath ""); // OnExhaust // Spawn the Boss eE_CreateEvent_Creature("SPAWN_Boss", // Event Name ENCOUNTER_TAG, // Encounter Tag EVENT_BOSS, // Event Tag eE_EVENTOWNER_NONE, // Owner RESREF_BOSS, // Blueprint ResRef -1, // Quantity 0, // MaxConcurrent WAYPOINT_URN, // Spawn Point 0.0f, // Spawn Delay eE_SPAWNMETHOD_FIXED, // Spawn Method 0, // Spawn Effect RESREF_BOSS, // New Tag "", // OnSpawn Event "", // OnDamaged Event EVENT_VICTORY, // OnDeath Event "", // OnExhaust 1); // Key Event // Make boss announce that players WILL die! eE_CreateEvent_Special("SOUND_BOSS_SPAWN", ENCOUNTER_TAG, EVENT_BOSS, eE_EVENTOWNER_NONE, eE_VAR_SPECIAL_SOUNDOBJECTPLAY, "s_crypt_01_boss"); // Unlock entrance door if (LOCK_DOORS) { eE_CreateEvent_Special("UNLOCK_Doors", // Event Name ENCOUNTER_TAG, // Encounter Tag EVENT_VICTORY, // Event Tag eE_EVENTOWNER_NONE, // Owner eE_VAR_SPECIAL_OPENALL, // Event ID: Activate Plot Flag DOOR_ALL, // Target Tag 0.0f, // Initial Delay 0.0f, // Interval 0, // Max Repeats eE_UNDO_MANUAL); // Manual Undo } } }