///////////////////////////////////////////////////////// // // Craftable Natural Resources (CNR) by Festyx // // Name: cnrAnvilArmor // // Desc: Recipe initialization. // // Author: David Bobeck 15May03 // ///////////////////////////////////////////////////////// #include "cnr_recipe_utils" void main() { string sKeyToRecipe; PrintString("cnrAnvilArmor init"); ///////////////////////////////////////////////////////// // CNR recipes made by cnrAnvilArmor ///////////////////////////////////////////////////////// string sMenuShieldCopp = CnrRecipeAddSubMenu("cnrCleavenArmor", "Cleaven Shields"); string sMenuHelmsBron = CnrRecipeAddSubMenu("cnrCleavenArmor", "Cleaven Helms"); string sMenuArmorBron = CnrRecipeAddSubMenu("cnrCleavenArmor", "Cleaven Armor"); string sMenuBronLight = CnrRecipeAddSubMenu(sMenuArmorBron, "Light Cleaven"); string sMenuBronMedium = CnrRecipeAddSubMenu(sMenuArmorBron, "Medium Cleaven"); string sMenuBronHeavy = CnrRecipeAddSubMenu(sMenuArmorBron, "Heavy Cleaven"); CnrRecipeSetDevicePreCraftingScript("cnrAnvilArmor", "cnr_anvil_anim"); CnrRecipeSetDeviceEquippedTool("cnrAnvilArmor", "cnrSmithsHammer", CNR_FLOAT_SMITH_HAMMER_BREAKAGE_PERCENTAGE); CnrRecipeSetDeviceTradeskillType("cnrAnvilArmor", CNR_TRADESKILL_ARMOR_CRAFTING); //----------------- copper shields ----------------------- sKeyToRecipe = CnrRecipeCreateRecipe(sMenuShieldCopp, "Small Cleaven Shield", "CleavenSmallShield", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 4); CnrRecipeSetRecipeLevel(sKeyToRecipe, 1); CnrRecipeSetRecipeXP(sKeyToRecipe, 10, 10); CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 2); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0); sKeyToRecipe = CnrRecipeCreateRecipe(sMenuShieldCopp, " Large Cleaven Shield", "CleavenLargeShield", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 4); CnrRecipeSetRecipeLevel(sKeyToRecipe, 1); CnrRecipeSetRecipeXP(sKeyToRecipe, 10, 10); CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 3); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0); sKeyToRecipe = CnrRecipeCreateRecipe(sMenuShieldCopp, "Cleaven Tower Shield", "CleavenTowerShield", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 5); CnrRecipeSetRecipeLevel(sKeyToRecipe, 1); CnrRecipeSetRecipeXP(sKeyToRecipe, 10, 10); CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 4); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0); //----------------- bronze helms ----------------------- sKeyToRecipe = CnrRecipeCreateRecipe(sMenuHelmsBron, "Cleaven Ceremonial Helm", "CleavenCeremonialHelm", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrMoldHelm", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 2); CnrRecipeSetRecipeLevel(sKeyToRecipe, 2); CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20); CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 2); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0); sKeyToRecipe = CnrRecipeCreateRecipe(sMenuHelmsBron, "Cleaven Militia Helm", "CleavenMilitiaHelmet", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrMoldHelm", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotSilv", 2); CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotIron", 2); CnrRecipeSetRecipeLevel(sKeyToRecipe, 2); CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20); CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 2); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 90, 90, 0, 0, 0, 0); //----------------- bronze armors ----------------------- sKeyToRecipe = CnrRecipeCreateRecipe(sMenuBronLight, "Cleaven Chain Shirt", "cleavenscale", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 6); CnrRecipeAddComponent(sKeyToRecipe, "cnrPatChainShirt", 1); CnrRecipeSetRecipeLevel(sKeyToRecipe, 2); CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20); CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 2); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0); sKeyToRecipe = CnrRecipeCreateRecipe(sMenuBronMedium, "Cleaven Chain Mail", "CleavenChainArmor", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 7); CnrRecipeAddComponent(sKeyToRecipe, "cnrPatChainMail", 1); CnrRecipeSetRecipeLevel(sKeyToRecipe, 2); CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20); CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 2); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0); sKeyToRecipe = CnrRecipeCreateRecipe(sMenuBronHeavy, "Cleaven Full Plate", "CleavenFullPlateArmor", 1); CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 10); CnrRecipeAddComponent(sKeyToRecipe, "cnrPatFullPlate", 1); CnrRecipeSetRecipeLevel(sKeyToRecipe, 2); CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20); CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 5); CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0); }