#include "prc_inc_spells" void main() { object oPC = GetEnteringObject(); if (GetLocalInt(oPC, "nullified") == 1) return; SetLocalInt(oPC, "nullified", 1); ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectSpellFailure()), GetEnteringObject()); if (PRCGetCasterLevel(oPC) > 0) { FloatingTextStringOnCreature("You feel weak...", oPC, FALSE); } }