//:://///////////////////////////////////////////// //:: Elemental Shield //:: NW_S0_FireShld.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Caster gains 50% cold and fire immunity. Also anyone who strikes the caster with melee attacks takes 1d6 + 1 per caster level in damage. */ /* Anphillia Changes In 3.5e, the spell is meant to let the caster choose Fire OR Cold immunity. In NWN, the caster is granted both immunities. Because of that, each immunity is set to 25%. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 7, 2002 //::////////////////////////////////////////////// //:: Created On: Aug 28, 2003, GZ: Fixed stacking issue #include "x2_inc_spellhook" #include "x0_i0_spells" void main() { /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables effect eVis = EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD); int nDuration = GetCasterLevel(OBJECT_SELF); int nMetaMagic = GetMetaMagicFeat(); object oTarget = OBJECT_SELF; effect eShield = EffectDamageShield(nDuration, DAMAGE_BONUS_1d6, DAMAGE_TYPE_FIRE); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eCold = EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 25); effect eFire = EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 25); //Link effects effect eLink = EffectLinkEffects(eShield, eCold); eLink = EffectLinkEffects(eLink, eFire); eLink = EffectLinkEffects(eLink, eDur); eLink = EffectLinkEffects(eLink, eVis); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ELEMENTAL_SHIELD, FALSE)); // *GZ: No longer stack this spell if (GetHasSpellEffect(GetSpellId(),oTarget)) { RemoveSpellEffects(GetSpellId(), OBJECT_SELF, oTarget); } //Enter Metamagic conditions if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); }