#include "nw_i0_generic" void main() { object oCreature = GetEnteringObject(); string sCreatureTag = GetTag(oCreature); if (sCreatureTag == "DrowPriestess") { AssignCommand(oCreature, ClearAllActions()); DelayCommand(1.0, AssignCommand(oCreature, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 18.0))); DelayCommand(24.0, AssignCommand(oCreature, WalkWayPoints())); } }