void main() { object oModule = GetModule(); // GENERAL SETTINGS /* This sets the improved rest-script active or inactive. It is used to randomly teleport monsters that are in the area to a player that rests unguarded (= no other neutral/friendly creature near). NO creatures are created, if the area is empty, then resting is save */ SetLocalInt(oModule, "ANPH_REST_SURPRISE_ACTIVE", TRUE); /* If Rest-Surprise is active, this sets the percentage chance that a player that rests alone attracts one or more monsters */ SetLocalInt(oModule, "ANPH_REST_SURPRISE_CHANCE", 50); /* If Rest-Surprise is active, this sets the minimum number of creatures to jump to the player */ SetLocalInt(oModule, "ANPH_REST_SURPRISE_MIN", 1); /* If Rest-Surprise is active, this sets the maximum number of creatures to jump to the player */ SetLocalInt(oModule, "ANPH_REST_SURPRISE_MAX", 4); /* This sets racial restrictions for the factions on or off. The Drow faction always is restricted. If true, the following restrictions apply: Cleaven: no Half-Orcs Axfell: no Elves or Half-Elves */ SetLocalInt(oModule, "ANPH_RACIAL_RESTRICTIONS", TRUE); /* This sets the alignment restrictions for the factions on or off. Drow Faction always is restricted. If true, the following restrictions apply: Cleaven: no Chaotic Evil Axfell: no Lawful Good */ SetLocalInt(oModule, "ANPH_ALIGNMENT_RESTRICTIONS", TRUE); /* If set to TRUE, characters that don't kill things for a set amount of time gain RP XP automatically */ SetLocalInt(oModule, "ANPH_ROLEPLAY_XP", TRUE); /* This specifies the number of beats a character has to remain non-killing to be awarded with XP */ SetLocalInt(oModule, "ANPH_ROLEPLAY_INTERVAL", 80); /* This sets the base RP XP a character gains for being idle the set amount of time. A random of 10 and his level*2 is added to this value */ SetLocalInt(oModule, "ANPH_ROLEPLAY_BASEXP", 54); /* This sets the maximum amount of combat experience a character can recieve in a rest period. */ SetLocalInt(oModule, "ANPH_MAX_XP_PER_REST", 6000); /* If this is set to FALSE, pickpocketed items do not drop on death */ SetLocalInt(oModule, "ANPH_DROP_STOLEN_ITEMS_ON_DEATH", TRUE); // CnR SETTINGS /* This setting activates/deactivates CnR (Craftable natural Resources). Once turned on, it's a bad idea to turn it off again ;) */ //SetLocalInt(oModule, "ANPH_CNR_ACTIVE", FALSE); SetLocalInt(oModule, "ANPH_CNR_ACTIVE", TRUE); /* This setting sets the maximum level attainable in CnR. If you want to set no limit, use 255 as the value */ SetLocalInt(oModule, "ANPH_CNR_MAX_LEVEL", 255); // FACTION SETTINGS /* These settings set the factions joinable by players. If set to TRUE, the join portals will be in the initial dream area, if set to FALSE, the portals are created in another area (a DM could jump players there to have the faction invitational) */ // Cleaven SetLocalInt(oModule, "FACTION_01_ACCESSIBLE_FOR_PLAYERS", TRUE); // Axfell SetLocalInt(oModule, "FACTION_02_ACCESSIBLE_FOR_PLAYERS", TRUE); // Ranzington SetLocalInt(oModule, "FACTION_03_ACCESSIBLE_FOR_PLAYERS", TRUE); // Drow SetLocalInt(oModule, "FACTION_04_ACCESSIBLE_FOR_PLAYERS", TRUE); // Shilar SetLocalInt(oModule, "FACTION_05_ACCESSIBLE_FOR_PLAYERS", TRUE); // Dahgmar SetLocalInt(oModule, "FACTION_06_ACCESSIBLE_FOR_PLAYERS", TRUE); /* The relations between the factions are hardcoded, and are as follows: Cleaven: Dislike Axfell and Drow Axfell: Dislike Cleaven and Drow Ranzington: Dislike Drow Shilar: Dislike Drow Drow: Dislike all other factions Dahgmar: Dislike Drow*/ }