void main() { int iDemonFocus = GetLocalInt(OBJECT_SELF, "focus"); if(iDemonFocus == 1) {AssignCommand(OBJECT_SELF, ActionSpeakString("The first focus is down.", TALKVOLUME_TALK)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, GetNearestObjectByTag("secondlevelbeam"), BODY_NODE_CHEST, FALSE), GetNearestObjectByTag("dae_demon_alter"), 6.0);} if(iDemonFocus == 2) {AssignCommand(OBJECT_SELF, ActionSpeakString("The second focus is down, hurry and destroy the rest.", TALKVOLUME_TALK)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, GetNearestObjectByTag("secondlevelbeam"), BODY_NODE_CHEST, FALSE), GetNearestObjectByTag("dae_demon_alter"), 6.0);} if(iDemonFocus == 3) {AssignCommand(OBJECT_SELF, ActionSpeakString("The third focus is down, I feel my strength returning at last.", TALKVOLUME_TALK)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, GetNearestObjectByTag("secondlevelbeam"), BODY_NODE_CHEST, FALSE), GetNearestObjectByTag("dae_demon_alter"), 6.0);} if(iDemonFocus == 4) {AssignCommand(OBJECT_SELF, ActionSpeakString("Yes, yes, that's much better, now for the last one.", TALKVOLUME_TALK)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, GetNearestObjectByTag("secondlevelbeam"), BODY_NODE_CHEST, FALSE), GetNearestObjectByTag("dae_demon_alter"), 6.0);} if(iDemonFocus == 5) { AssignCommand(OBJECT_SELF, ActionSpeakString("I am free from my bonds, now you shall die!", TALKVOLUME_TALK)); ChangeToStandardFaction(OBJECT_SELF, STANDARD_FACTION_HOSTILE); AssignCommand(OBJECT_SELF, ActionAttack(GetNearestObject(OBJECT_TYPE_CREATURE))); } }