void AssignLaugh() { ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0, 60.0); } void main() { effect eEffect = EffectPetrify(); DelayCommand(15.0, AssignLaugh()); DelayCommand(17.0, SetPlotFlag(OBJECT_SELF, FALSE)); DelayCommand(17.5, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, OBJECT_SELF)); DelayCommand(18.0, SetPlotFlag(OBJECT_SELF, TRUE)); }