#include "anph_inc" string GetScalpFaction(object oScalp) { string sScalpTag = GetTag(oScalp); string sScalpFaction1 = GetStringLeft(sScalpTag, GetStringLength(sScalpTag) - 5); string sScalpFaction = GetStringRight(sScalpFaction1, GetStringLength(sScalpFaction1) - 4); return sScalpFaction; } int GetScalpAlignment(object oScalp) { string sScalpTag = GetTag(oScalp); string sScalpAlign = GetStringRight(sScalpTag, 1); if (sScalpAlign == "G") { return (ALIGNMENT_GOOD); } else if (sScalpAlign == "E") { return (ALIGNMENT_EVIL); } else if (sScalpAlign == "N") { return (ALIGNMENT_NEUTRAL); } else { return (-1); } } int GetScalpLevel(object oScalp) { string sScalpTag = GetTag(oScalp); int iScalpLevel; string sScalpLevel1 = GetStringRight(sScalpTag, 4); string sScalpLevel = GetStringLeft(sScalpLevel1, 2); if (GetStringLeft(sScalpLevel, 1) == "0") { iScalpLevel = StringToInt(GetStringRight(sScalpLevel, 1)); } else { iScalpLevel = StringToInt(sScalpLevel); } return iScalpLevel; } int GetHasScalpInInventory(object oPC, object oContainer = OBJECT_INVALID) { if (oContainer == OBJECT_INVALID) oContainer = oPC; object oItem = GetFirstItemInInventory(oContainer); int iHasScalp = FALSE; int iIsContainer = FALSE; if (oPC != oContainer) iIsContainer = TRUE; while(GetIsObjectValid(oItem) && iHasScalp == FALSE) { if (GetHasInventory(oItem)) { GetHasScalpInInventory(oPC, oItem); } else if (GetStringLowerCase(GetStringLeft(GetTag(oItem), 4)) == "scp_" && AnphGetPlayerTeam(oPC) != GetScalpFaction(oItem)) { iHasScalp = TRUE; } oItem = GetNextItemInInventory(oContainer); } return iHasScalp; } void PayForEnemyScalps(object oPC, object oContainer = OBJECT_INVALID) { if (oContainer == OBJECT_INVALID) oContainer = oPC; object oItem = GetFirstItemInInventory(oContainer); int iIsContainer = FALSE; if (oPC != oContainer) iIsContainer = TRUE; while(GetIsObjectValid(oItem)) { if (GetHasInventory(oItem)) { GetHasScalpInInventory(oPC, oItem); } else if (GetStringLowerCase(GetStringLeft(GetTag(oItem), 4)) == "scp_" && AnphGetPlayerTeam(oPC) != GetScalpFaction(oItem)) { GiveGoldToCreature(oPC, 80 * GetScalpLevel(oItem)); GiveXPToCreature(oPC, 20 * GetScalpLevel(oItem)); DestroyObject(oItem); } oItem = GetNextItemInInventory(oContainer); } }