#include "hc_inc_helper" void main() { if(!GetLocalInt(oMod,"SINGLECHARACTER")) { SendMessageToPC(OBJECT_SELF,"This is not a single player server."); return; } DeletePersistentString(oMod,"SINGLECHARACTER"+GetPCPublicCDKey(oMyTarget)); BootPC(oMyTarget); SendMessageToPC(OBJECT_SELF,"That player is reset."); }