/************************************************************************ * script name : eE_OnAreaEnter * created by : eyesolated * date : 2011/6/1 * * description : eE's OnAreaEnter Script keeps track of current players * in the Area. * * changes : 2010/6/1 - eyesolated - Initial creation ************************************************************************/ #include "ee_inc" void main() { object oArea = OBJECT_SELF; object oPC = GetEnteringObject(); // If not a valid PC, exit! if (!eE_GetIsPC(oPC)) return; // Remember that the player entered this area SetLocalObject(oPC, eE_VAR_PC_CURRENT_AREA, oArea); int n = 1; object oEncounter = GetNearestObject(OBJECT_TYPE_STORE, oPC, n); // Increase player count for this area SetLocalInt(oArea, eE_VAR_AREA_PLAYERCOUNT, GetLocalInt(oArea, eE_VAR_AREA_PLAYERCOUNT) + 1); while (GetIsObjectValid(oEncounter)) { if (GetLocalInt(oEncounter, eE_VAR_ENCOUNTER_AUTOINI) == eE_ENCOUNTER_AUTOINI_ENABLED) { // Initialize this Encounter ExecuteScript(eE_SCRIPT_ENCOUNTER_INITIALIZE, oEncounter); } n++; oEncounter = GetNearestObject(OBJECT_TYPE_STORE, oPC, n); } }