#include "nw_i0_generic" void main() { // if (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_GOOD) // if (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_NEUTRAL) // if (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_EVIL) ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE), OBJECT_SELF); WalkWayPoints(); }