/************************************************************************ * script name : eE_event_onexhausted * created by : eyesolated * date : 2011/6/1 * * description : OnExhausted script for eyesolated Encounters Events. * * notes : This script is called by eyesolated Encounters, do NOT * add it anywhere yourself! * * changes : 2011/6/1 - eyesolated - Initial creation ************************************************************************/ #include "ee_inc" void main() { object oEncounter = eE_GetEventEncounter(OBJECT_SELF); eE_DebugMSG(oEncounter, GetName(OBJECT_SELF) + " exhausted"); // Retrieve the eE Event Object Tag for this Events OnExhaust string sEventTag = GetLocalString(OBJECT_SELF, eE_VAR_EVENT_ONEXHAUST); // If the EventTag is empty, there no events associated with this creature's OnSpawn if (sEventTag != "") { eE_HandleEvents(oEncounter, sEventTag); } }